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2016 | OriginalPaper | Buchkapitel

Interacting with Simulated Archaeological Assets

verfasst von : Arian Goren, Kay Kohlmeyer, Thomas Bremer, Susanne Brandhorst, Arie Kai-Browne, Felix Balda, David Strippgen, Sebastian Plesch

Erschienen in: Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection

Verlag: Springer International Publishing

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Abstract

Digital and 3D data are common components in current archaeological work, and expectations regarding their utilization in contextualizing archaeological knowledge are steadily on the rise. The rapid progress in real-time rendering software and more accessible computational power enables integrated data-sets to (re)gain relevance in the process of interpreting archaeological contexts. Retaining high level of details and correct geometric relations of a complex scene while reconciling inherent variations in the scale, format, and resolution of input data (including 2D legacy data and 3D field recordings) has been already successfully achieved in the simulation of the Temple of the Storm God of Aleppo, realized by an interdisciplinary working group in the HTW Berlin. The current paper addresses the modification of virtual and immersive environments within the field of cultural heritage, and evaluating their potential as tools in interpretative archaeological processes. Based on widely available game technology, two applications are presented, supporting real-time interaction and collaborative work within a single modeled space.

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Metadaten
Titel
Interacting with Simulated Archaeological Assets
verfasst von
Arian Goren
Kay Kohlmeyer
Thomas Bremer
Susanne Brandhorst
Arie Kai-Browne
Felix Balda
David Strippgen
Sebastian Plesch
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-48496-9_23

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