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2017 | OriginalPaper | Buchkapitel

Learning by Imagining History: Staged Representations in Location-Based Augmented Reality

verfasst von : Peter Winzer, Ulrike Spierling, Erik Massarczyk, Kathrin Neurohr

Erschienen in: Games and Learning Alliance

Verlag: Springer International Publishing

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Abstract

In the SPIRIT project, a location-based Augmented Reality (AR) application has been developed to stimulate the imagination of historical personal life at outdoor places. This paper presents quantitative evaluation results concerning the app’s potential for educational purposes. They are based on 107 questionnaires filled by visitors of a Roman fort museum site, having used the AR app in a 40 min tour over several locations. At each place, users can turn into several directions and see keyed video representations of acting characters superimposed on their device’s camera image. The fictional events are made up based on historical facts specific to the location. Next to issues with the novelty of the interaction, there has been an interrelation of the subjects self-assessed gaining of knowledge and the appreciation of the story’s motivational factors.

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Metadaten
Titel
Learning by Imagining History: Staged Representations in Location-Based Augmented Reality
verfasst von
Peter Winzer
Ulrike Spierling
Erik Massarczyk
Kathrin Neurohr
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-71940-5_16