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2020 | OriginalPaper | Buchkapitel

A Quantum Annealing Algorithm for Finding Pure Nash Equilibria in Graphical Games

verfasst von : Christoph Roch, Thomy Phan, Sebastian Feld, Robert Müller, Thomas Gabor, Carsten Hahn, Claudia Linnhoff-Popien

Erschienen in: Computational Science – ICCS 2020

Verlag: Springer International Publishing

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Abstract

We introduce Q-Nash, a quantum annealing algorithm for the NP-complete problem of finding pure Nash equilibria in graphical games. The algorithm consists of two phases. The first phase determines all combinations of best response strategies for each player using classical computation. The second phase finds pure Nash equilibria using a quantum annealing device by mapping the computed combinations to a quadratic unconstrained binary optimization formulation based on the Set Cover problem. We empirically evaluate Q-Nash on D-Wave’s Quantum Annealer 2000Q using different graphical game topologies. The results with respect to solution quality and computing time are compared to a Brute Force algorithm and the Iterated Best Response heuristic.

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Metadaten
Titel
A Quantum Annealing Algorithm for Finding Pure Nash Equilibria in Graphical Games
verfasst von
Christoph Roch
Thomy Phan
Sebastian Feld
Robert Müller
Thomas Gabor
Carsten Hahn
Claudia Linnhoff-Popien
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-50433-5_38