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2015 | OriginalPaper | Buchkapitel

Crowdsourcing and Knowledge Co-creation in Virtual Museums

verfasst von : Daniel Biella, Daniel Sacher, Benjamin Weyers, Wolfram Luther, Nelson Baloian, Tobias Schreck

Erschienen in: Collaboration and Technology

Verlag: Springer International Publishing

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Abstract

This paper gives an overview on crowdsourcing practices in virtual museums. Engaged nonprofessionals and specialists support curators in creating digital 2D or 3D exhibits, exhibitions and tour planning and enhancement of metadata using the Virtual Museum and Cultural Object Exchange Format (ViMCOX). ViMCOX provides the semantic structure of exhibitions and complete museums and includes new features, such as room and outdoor design, interactions with artwork, path planning and dissemination and presentation of contents. Application examples show the impact of crowdsourcing in the Museo de Arte Contemporaneo in Santiago de Chile and in the virtual museum depicting the life and work of the Jewish sculptor Leopold Fleischhacker. A further use case is devoted to crowd-based support for restoration of high-quality 3D shapes.

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Metadaten
Titel
Crowdsourcing and Knowledge Co-creation in Virtual Museums
verfasst von
Daniel Biella
Daniel Sacher
Benjamin Weyers
Wolfram Luther
Nelson Baloian
Tobias Schreck
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-22747-4_1

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