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2016 | OriginalPaper | Buchkapitel

Research on the Use of Puppeteering to Improve Realism in Army Simulations and Training Games

verfasst von : Tami Griffith, Tabitha Dwyer, Corey Kinard, Jeremy R. Flynn, Vic Kirazian

Erschienen in: Virtual, Augmented and Mixed Reality

Verlag: Springer International Publishing

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Abstract

Virtual environments are increasingly used to provide training in military applications. These virtual spaces can represent large complex operational environments or simply a simple room. In either case the realism of the interpersonal interactions can be an important factor that influences the trainee’s decisions. Interactions may include micro-expressions, small-motor movements, eye movement and voice intonation. This paper describes research conducted by the U.S. Army Research Lab, Human Research & Engineering Directorate, Advanced Training & Simulation Division along with Cole Engineering Services, Inc. and University of Central Florida, Institute for Simulation and Training on the use of tools that allow an individual to take ownership of an avatar in the Unreal 4 game engine. This is being described as puppeteering and is expected to improve realism and engagement. Potential uses for this technology are also described.

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Metadaten
Titel
Research on the Use of Puppeteering to Improve Realism in Army Simulations and Training Games
verfasst von
Tami Griffith
Tabitha Dwyer
Corey Kinard
Jeremy R. Flynn
Vic Kirazian
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-39907-2_37

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