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2018 | Buch

Probabilistic Theory of Mean Field Games with Applications II

Mean Field Games with Common Noise and Master Equations

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Über dieses Buch

This two-volume book offers a comprehensive treatment of the probabilistic approach to mean field game models and their applications. The book is self-contained in nature and includes original material and applications with explicit examples throughout, including numerical solutions.

Volume II tackles the analysis of mean field games in which the players are affected by a common source of noise. The first part of the volume introduces and studies the concepts of weak and strong equilibria, and establishes general solvability results. The second part is devoted to the study of the master equation, a partial differential equation satisfied by the value function of the game over the space of probability measures. Existence of viscosity and classical solutions are proven and used to study asymptotics of games with finitely many players.

Together, both Volume I and Volume II will greatly benefit mathematical graduate students and researchers interested in mean field games. The authors provide a detailed road map through the book allowing different access points for different readers and building up the level of technical detail. The accessible approach and overview will allow interested researchers in the applied sciences to obtain a clear overview of the state of the art in mean field games.

Inhaltsverzeichnis

Frontmatter

MFGs with a Common Noise

1. Optimization in a Random Environment

This chapter is a preparation for the analysis of mean field games with a common noise, to which we dedicate the entire first half of this second volume. By necessity, we revisit the basic tools introduced in Chapters (Vol I)-3 and (Vol I)-4 for mean field games without common noise, and in particular, the theory of forward-backward stochastic differential equations and its connection with optimal stochastic control. Our goal is to investigate optimal stochastic control problems based on stochastic dynamics and cost functionals depending on an additional random environment. To that effect, we provide a general discussion of forward-backward systems in a random environment. In the framework of mean field games, this random environment will account for the random state of the population in equilibrium given the (random) realization of the systemic noise source common to all the players.

René Carmona, François Delarue
2. MFGs with a Common Noise: Strong and Weak Solutions
Abstract
The purpose of this chapter is to introduce the notion of mean field game with a common noise. This terminology refers to the fact that in the finitely many player games from which the mean field game is derived, the states of the individual players are subject to correlated noise terms. In a typical model, each individual player feels an idiosyncratic noise as well as random shocks common to all the players. At the level of the mathematical analysis, the common noise introduces a randomization of most of the quantities and equations. In equilibrium, the statistical distribution of the population is no longer deterministic. One of the main feature of the chapter is the introduction and the analysis of the concepts of weak and strong solutions, very much in the spirit of the classical theory of stochastic differential equations.
René Carmona, François Delarue
3. Solving MFGs with a Common Noise
Abstract
The lion’s share of this chapter is devoted to the construction of equilibria for mean field games with a common noise. We develop a general two-step strategy for the search of weak solutions. The first step is to apply Schauder’s theorem in order to prove the existence of strong solutions to mean field games driven by a discretized version of the common noise. The second step is to make use of a general stability property of weak equilibria in order to pass to the limit along these discretized equilibria. We also present several criteria for strong uniqueness, in which cases weak equilibria are known to be strong.
René Carmona, François Delarue

The Master Equation, Convergence, and Approximation Problems

Frontmatter
4. The Master Field and the Master Equation

We introduce the concept of master field within the framework of mean field games with a common noise. We present it as the decoupling field of an infinite dimensional forward-backward system of stochastic partial differential equations characterizing the equilibria. The forward equation is a stochastic Fokker-Planck equation and the backward equation a stochastic Hamilton-Jacobi-Bellman equation. We show that whenever existence and uniqueness of equilibria hold for any initial condition, the master field is a viscosity solution of Lions’ master equation.

René Carmona, François Delarue
5. Classical Solutions to the Master Equation

This chapter is concerned with existence and uniqueness of classical solutions to the master equation. The importance of classical solutions will be demonstrated in the next chapter where they play a crucial role in proving the convergence of games with finitely many players to mean field games. We propose constructions based on the differentiability properties of the flow generated by the solutions of the forward-backward system of the McKean-Vlasov type representing the equilibrium of the mean field game on an L 2-space. Existence of a classical solution is first established for small time. It is then extended to arbitrary finite time horizons under the additional Lasry-Lions monotonicity condition.

René Carmona, François Delarue
6. Convergence and Approximations
Abstract
The goal of this chapter is to quantify the relationships between equilibria for finite-player games, as they were defined in Chapter (Vol I)-2, and the solutions of the mean field game problems. We first show that the solution of the limiting mean field game problem can be used to provide approximate Nash equilibria for the corresponding finite-player games, and we quantify the nature of the approximation in terms of the size of the game. Interestingly enough, we prove a similar result for the solution of the optimal control of McKean-Vlasov stochastic dynamics. The very notion of equilibrium used for the finite-player games shed new light on the differences between the two asymptotic problems. Next, we turn to the problem of the convergence of Nash equilibria for finite-player games toward solutions of the mean field game problem. We tackle this challenging problem under more specific assumptions, by means of an analytic approach based on the properties of the master equation when the latter has classical solutions.
René Carmona, François Delarue
7. Extensions for Volume II

The rationale of this chapter is the same as for the last chapter of the first volume of the book. We leverage the technology developed in the second volume to revisit some of the examples introduced in Chapter (Vol I)-1, and complete their mathematical analysis. We use some of the tools introduced for the analysis of mean field games with a common noise to study important game models which are not amenable to the theory covered by the first volume. These models include extensions to games with minor and major players, games of timing, and some finite state space models. We believe that these mean field game models have a great potential for the quantitative analysis of very important practical applications, and we show how the technology developed in the second volume of the book can be brought to bear on their solutions.

René Carmona, François Delarue
Backmatter
Metadaten
Titel
Probabilistic Theory of Mean Field Games with Applications II
verfasst von
Prof. René Carmona
Prof. François Delarue
Copyright-Jahr
2018
Electronic ISBN
978-3-319-56436-4
Print ISBN
978-3-319-56435-7
DOI
https://doi.org/10.1007/978-3-319-56436-4