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2017 | OriginalPaper | Buchkapitel

Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation

verfasst von : Vanessa Cesário, Sónia Matos, Marko Radeta, Valentina Nisi

Erschienen in: Human-Computer Interaction - INTERACT 2017

Verlag: Springer International Publishing

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Abstract

The active involvement of teenagers in the design of interactive technologies for museums is lacking further development. Adopting a user-driven innovation framework along with cooperative inquiry, we report and discuss a case study that has been designed to involve users in the ideation of interpretive experiences for a local museum. Working in collaboration with the Natural History Museum of Funchal, this contribution will present and discuss co-design sessions that were aimed at participants with ages 15 to 17 and where they were asked to ideate an interactive museum experience. As a result of the co-design sessions, we have found several design patterns. We have grouped these patterns into four categories that express the interests of a teenage audience; these categories are: “interactions”, “gaming”, “localization” and “social media”. Our findings suggest that teenagers value interactive technologies when visiting museums and that user-driven innovation plays an important role when involving this specific audience in the design of user experiences for museums.

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Metadaten
Titel
Designing Interactive Technologies for Interpretive Exhibitions: Enabling Teen Participation Through User-Driven Innovation
verfasst von
Vanessa Cesário
Sónia Matos
Marko Radeta
Valentina Nisi
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-67744-6_16

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