2010 | OriginalPaper | Buchkapitel
The Price of Anarchy in Network Creation Games Is (Mostly) Constant
verfasst von : Matúš Mihalák, Jan Christoph Schlegel
Erschienen in: Algorithmic Game Theory
Verlag: Springer Berlin Heidelberg
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We study the price of anarchy and the structure of equilibria in network creation games. A network creation game (first defined and studied by Fabrikant et al. [4]) is played by
n
players {1,2,...,
n
}, each identified with a vertex of a graph (network), where the strategy of player
i
,
i
= 1,...,
n
, is to build some edges adjacent to
i
. The cost of building an edge is
α
> 0, a fixed parameter of the game. The goal of every player is to minimize its
creation cost
plus its
usage cost
. The creation cost of player
i
is
α
times the number of built edges. In the
SumGame
(the original variant of Fabrikant et al. [4]) the usage cost of player
i
is the sum of distances from
i
to every node of the resulting graph. In the
MaxGame
(variant defined and studied by Demaine et al. [3]) the usage cost is the eccentricity of
i
in the resulting graph of the game. In this paper we improve previously known bounds on the price of anarchy of the game (of both variants) for various ranges of
α
, and give new insights into the structure of equilibria for various values of
α
. The two main results of the paper show that for
α
> 273·
n
all equilibria in
SumGame
are trees and thus the price of anarchy is constant, and that for
α
> 129 all equilibria in
MaxGame
are trees and the price of anarchy is constant. For
SumGame
this (almost) answers one of the basic open problems in the field – is price of anarchy of the network creation game constant for all values of
α
? – in an affirmative way, up to a tiny range of
α
.