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Erschienen in: Environmental Earth Sciences 10/2015

01.11.2015 | Editorial

Developing dynamic virtual geographic environments (VGEs) for geographic research

verfasst von: Min Chen, Hui Lin, Olaf Kolditz, Cui Chen

Erschienen in: Environmental Earth Sciences | Ausgabe 10/2015

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It has been over 15 years since the concept of Virtual Geographic Environments (VGEs) was formally proposed (Lin and Gong 2001). Although the thinking about VGEs never stops since it was born, and the continued development of VGEs has brought about significant achievements resulting from this concept (e.g., Goodchild 2009; Gong et al. 2010; Konecny 2011; Lu 2011; Priestnall et al. 2012; Lin et al. 2013a, b, 2015) as well as related technologies and implementations (e.g., Xu et al. 2011, 2013; Chen et al. 2012, 2013a, b; Zhang et al. 2015a, b; Zhu et al. 2015), there are still some misunderstandings about this ‘new’ branch of Geoscience. Questions generally are related to two concepts: the first concerns the differences between VGEs and game-like virtual worlds, similar virtual communities and cities, and digital earth; the second asks how VGEs can contribute to geographic research beyond traditional Geographic Information Systems (GIS) and Maps (Aydi et al. 2013; Tung et al. 2013). …

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Metadaten
Titel
Developing dynamic virtual geographic environments (VGEs) for geographic research
verfasst von
Min Chen
Hui Lin
Olaf Kolditz
Cui Chen
Publikationsdatum
01.11.2015
Verlag
Springer Berlin Heidelberg
Erschienen in
Environmental Earth Sciences / Ausgabe 10/2015
Print ISSN: 1866-6280
Elektronische ISSN: 1866-6299
DOI
https://doi.org/10.1007/s12665-015-4761-4

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