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2021 | OriginalPaper | Buchkapitel

Making Use of Virtual Reality for Artificial Intelligence Education

verfasst von : Sølve Robert Bø Hunvik, Frank Lindseth

Erschienen in: Bridges and Mediation in Higher Distance Education

Verlag: Springer International Publishing

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Abstract

This project explored how virtual reality (VR) can be used in artificial intelligence (AI) education. A prototype VR application was developed to give students an introduction to deep learning using the Oculus Quest. The application applied escape room elements as an attempt to let students learn the curriculum in an engaging way by doing 3D-puzzles, calculations, and quizzes based on the course-material. The topics were split into separate rooms to let students progress through the curriculum intuitively. 15 people tested the application and responded to a questionnaire. 26 people evaluated the application’s concepts after watching a video. Based on the evaluation, we believe that using such a VR application in AI education can be a good supplementary tool to introduce students to new topics in an engaging way. The main advantage of using VR in this context is to use interactive 3D-visualizations and hands-on activities that are challenging to experience by other means. The questionnaire’s respondents were very positive to the concept, and it could potentially be beneficial in other types of STEM-education as well.

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Metadaten
Titel
Making Use of Virtual Reality for Artificial Intelligence Education
verfasst von
Sølve Robert Bø Hunvik
Frank Lindseth
Copyright-Jahr
2021
DOI
https://doi.org/10.1007/978-3-030-67435-9_5

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