Skip to main content

2015 | OriginalPaper | Buchkapitel

Prototype of a Shoulder and Elbow Occupational Health Care Exergame

verfasst von : Wilson Nava, Cesar Andres Ramos Mejia, Alvaro Uribe-Quevedo

Erschienen in: HCI International 2015 - Posters’ Extended Abstracts

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

The use of gaming in non-entertainment scenarios have impacted learning, therapy, exercising and training scenarios, among many others. In terms of occupational health care, it can provide motivation and monitoring, while complementing surveys and medical examinations. The success of the exercise depends on several factors, from understanding the guides, the demonstrations and its causes and consequences. Related works in this area have approached this problem with different type of games and motion tracking to boost engagement and the acquisition of data. This work presents the development of a shoulder and elbow exergame using motion capture as a complimentary tool to traditional means of occupational health care exercising. The presented solution in this project tracks the user upper limb to provide feedback that may help improve the exercising experience through charts that can be sent to a health care specialist.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Shiri, R., Viikari-Juntura, E.: Lateral and medial epicondylitis: role of occupational factors. Best Pract. Res. Clin. Rheumatol. 25(1), 43–57 (2011)CrossRef Shiri, R., Viikari-Juntura, E.: Lateral and medial epicondylitis: role of occupational factors. Best Pract. Res. Clin. Rheumatol. 25(1), 43–57 (2011)CrossRef
2.
Zurück zum Zitat Cruz, F., Almazánn, A., Pérez, F., Sierra, L., Villalobos, E., Ugalde, H.G., Ibarra, C.: Lesiones en el hombro ocurridas durante la práctica de deportes. In: Ortho-tips, vol. 5, pp. 65–78, Medigraphic Artemisa (2009) Cruz, F., Almazánn, A., Pérez, F., Sierra, L., Villalobos, E., Ugalde, H.G., Ibarra, C.: Lesiones en el hombro ocurridas durante la práctica de deportes. In: Ortho-tips, vol. 5, pp. 65–78, Medigraphic Artemisa (2009)
4.
Zurück zum Zitat Burdea, G.: Keynote address: virtual rehabilitation-benefits and challenges. In: 1st International Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational) VRMHR, pp. 1–11 (2002) Burdea, G.: Keynote address: virtual rehabilitation-benefits and challenges. In: 1st International Workshop on Virtual Reality Rehabilitation (Mental Health, Neurological, Physical, Vocational) VRMHR, pp. 1–11 (2002)
5.
Zurück zum Zitat Rizzo, A., Kim, G.: A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence 14(2), 119–146 (2005). MIT PRESSCrossRef Rizzo, A., Kim, G.: A SWOT analysis of the field of virtual reality rehabilitation and therapy. Presence 14(2), 119–146 (2005). MIT PRESSCrossRef
6.
Zurück zum Zitat Hoffman, H.G., Patterson, D.R., Carrougher, G.J., Sharar, S.R.: Effectiveness of virtual reality-based pain control with multiple treatments. Clin. J. Pain 17(3), 229–235 (2001). LWWCrossRef Hoffman, H.G., Patterson, D.R., Carrougher, G.J., Sharar, S.R.: Effectiveness of virtual reality-based pain control with multiple treatments. Clin. J. Pain 17(3), 229–235 (2001). LWWCrossRef
7.
Zurück zum Zitat Wingrave, C.A., Williamson, B., Varcholik, P.D., Rose, J., Miller, A., Charbonneau, E., Bott, J., LaViola, J.: The wiimote and beyond: spatially convenient devices for 3D user interfaces. IEEE Comput. Graphics Appl. 30(2), 71–85 (2010)CrossRef Wingrave, C.A., Williamson, B., Varcholik, P.D., Rose, J., Miller, A., Charbonneau, E., Bott, J., LaViola, J.: The wiimote and beyond: spatially convenient devices for 3D user interfaces. IEEE Comput. Graphics Appl. 30(2), 71–85 (2010)CrossRef
8.
Zurück zum Zitat Chang, Y.-J., Chen, S.-F., Huang, J.-D.: A kinect-based system for physical rehabilitation: a pilot study for young adults with motor disabilities. Res. Dev. Disabil. 32(6), 2566–2570 (2011). ElsevierCrossRef Chang, Y.-J., Chen, S.-F., Huang, J.-D.: A kinect-based system for physical rehabilitation: a pilot study for young adults with motor disabilities. Res. Dev. Disabil. 32(6), 2566–2570 (2011). ElsevierCrossRef
9.
Zurück zum Zitat Nuwer, R.: Armband adds a twitch to gesture control. New Sci. 217(2906), 21 (2013). ElsevierCrossRef Nuwer, R.: Armband adds a twitch to gesture control. New Sci. 217(2906), 21 (2013). ElsevierCrossRef
10.
Zurück zum Zitat Lievesley, R., Wozencroft, M., Ewins, D.: The Emotiv EPOC neuroheadset: an inexpensive method of controlling assistive technologies using facial expressions and thoughts? J. Assistive Technol. 5(2), 67–82 (2011). Emerald Group Publishing Limited CrossRef Lievesley, R., Wozencroft, M., Ewins, D.: The Emotiv EPOC neuroheadset: an inexpensive method of controlling assistive technologies using facial expressions and thoughts? J. Assistive Technol. 5(2), 67–82 (2011). Emerald Group Publishing Limited CrossRef
11.
Zurück zum Zitat Furntratt, H., Neuschmied, H.: evaluating pointing accuracy on kinect V2 sensor. In: International Conference on Multimedia and Human-Computer Interaction MHCI (2014) Furntratt, H., Neuschmied, H.: evaluating pointing accuracy on kinect V2 sensor. In: International Conference on Multimedia and Human-Computer Interaction MHCI (2014)
12.
Zurück zum Zitat Pogrzeba, L., Wacker, M., Jung, B.: Potentials of a low-cost motion analysis system for exergames in rehabilitation and sports medicine. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds.) GameDays 2012 and Edutainment 2012. LNCS, vol. 7516, pp. 125–133. Springer, Heidelberg (2012)CrossRef Pogrzeba, L., Wacker, M., Jung, B.: Potentials of a low-cost motion analysis system for exergames in rehabilitation and sports medicine. In: Göbel, S., Müller, W., Urban, B., Wiemeyer, J. (eds.) GameDays 2012 and Edutainment 2012. LNCS, vol. 7516, pp. 125–133. Springer, Heidelberg (2012)CrossRef
13.
Zurück zum Zitat Gerling, K.M., Schild, J., Masuch, M.: Exergame design for elderly users: the case study of SilverBalance. In: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. ACM (2010) Gerling, K.M., Schild, J., Masuch, M.: Exergame design for elderly users: the case study of SilverBalance. In: Proceedings of the 7th International Conference on Advances in Computer Entertainment Technology. ACM (2010)
14.
Zurück zum Zitat Jin, S.A.A.: Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii Fit. CyberPsychol. Behav. 12(6), 761–765 (2009)CrossRef Jin, S.A.A.: Avatars mirroring the actual self versus projecting the ideal self: the effects of self-priming on interactivity and immersion in an exergame, Wii Fit. CyberPsychol. Behav. 12(6), 761–765 (2009)CrossRef
15.
Zurück zum Zitat Green, A.: Lesiones crónicas masivas del manguito rotador: evaluación y tratamiento. J. Am. Acad. Orthop. Surg. (Ed Esp) 2, 365–375 (2003) Green, A.: Lesiones crónicas masivas del manguito rotador: evaluación y tratamiento. J. Am. Acad. Orthop. Surg. (Ed Esp) 2, 365–375 (2003)
Metadaten
Titel
Prototype of a Shoulder and Elbow Occupational Health Care Exergame
verfasst von
Wilson Nava
Cesar Andres Ramos Mejia
Alvaro Uribe-Quevedo
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-21383-5_78

Neuer Inhalt