Skip to main content

2016 | OriginalPaper | Buchkapitel

6. Psychological Player Profiling with Action Patterns

verfasst von : Barbaros Bostan, Ph.D., Gokhan Sahin, Ph.D.

Erschienen in: Gamer Psychology and Behavior

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Profiling aims to deliver personalized content to each player, fitting his or her preferences. Although the aim of profiling and the techniques used for the profiling process vary, the governing idea is to monitor user choices/actions in an environment and compare/process these choices with hypothesized profiles to understand his/her preferences. In this article, our aim is to define patterns (sequence of player actions) that can be matched with player profiles using pattern–motivation pairings. The real-time profiling technique intends to adapt to the psychology of the player by rapidly matching patterns. In this regard, four different types of patterns have been developed for an interactive storytelling project.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
Zurück zum Zitat Barber H, Kudenko D (2008) Generation of Dilemma-based interactive narratives with a changeable story goal. In: Proceedings of second international conference on intelligent technologies for interactive entertainment (INTETAIN) Barber H, Kudenko D (2008) Generation of Dilemma-based interactive narratives with a changeable story goal. In: Proceedings of second international conference on intelligent technologies for interactive entertainment (INTETAIN)
Zurück zum Zitat Bartle RA (2004) Designing virtual worlds. New Riders, Indianapolis Bartle RA (2004) Designing virtual worlds. New Riders, Indianapolis
Zurück zum Zitat Bates J (1992) Virtual reality, art, and entertainment. Presence 1(1):133–138CrossRef Bates J (1992) Virtual reality, art, and entertainment. Presence 1(1):133–138CrossRef
Zurück zum Zitat Beal CR, Beck J, Westbrook D, Atkin M, Cohen P (2002) Intelligent modeling of the user in interactive entertainment. In: Proceedings of the AAAI spring symposium Beal CR, Beck J, Westbrook D, Atkin M, Cohen P (2002) Intelligent modeling of the user in interactive entertainment. In: Proceedings of the AAAI spring symposium
Zurück zum Zitat Berridge KC (2001) Reward learning: reinforcement, incentives and expectations. In: Medin DL (ed) Psychology of learning and motivation, vol 40., pp 223–278 Berridge KC (2001) Reward learning: reinforcement, incentives and expectations. In: Medin DL (ed) Psychology of learning and motivation, vol 40., pp 223–278
Zurück zum Zitat Bostan B, Kaplancali U (2009) Explorations in player motivations: game mechanics. In: Proceedings of GAMEON 2009, Düsseldorf, Germany Bostan B, Kaplancali U (2009) Explorations in player motivations: game mechanics. In: Proceedings of GAMEON 2009, Düsseldorf, Germany
Zurück zum Zitat Bostan B, Kaplancali U (2010) Explorations in player motivations: game mods. In: Proceedings of GAMEON-ASIA 2010, Shanghai, China Bostan B, Kaplancali U (2010) Explorations in player motivations: game mods. In: Proceedings of GAMEON-ASIA 2010, Shanghai, China
Zurück zum Zitat Bradley K, Rafter R, Smyth B (2000) Case-based user profiling for content personalisation. In: International conference on adaptive hypermedia and adaptive web-based systems (AH2000) Bradley K, Rafter R, Smyth B (2000) Case-based user profiling for content personalisation. In: International conference on adaptive hypermedia and adaptive web-based systems (AH2000)
Zurück zum Zitat Cavazza M, Charles F, Mead SJ (2002) Interacting with virtual characters in interactive storytelling. In: Proceedings of the first ACM joint conference on autonomous agents and multiagent systems, Bologna, Italy, pp 318–325 Cavazza M, Charles F, Mead SJ (2002) Interacting with virtual characters in interactive storytelling. In: Proceedings of the first ACM joint conference on autonomous agents and multiagent systems, Bologna, Italy, pp 318–325
Zurück zum Zitat Dena C (2008) Emerging participatory culture practices: player-created tiers in alternate reality games. Convergence 14:41–57 Dena C (2008) Emerging participatory culture practices: player-created tiers in alternate reality games. Convergence 14:41–57
Zurück zum Zitat El-Nasr MS (2007) Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories. Interact Stud 8(2):209–240CrossRef El-Nasr MS (2007) Interaction, narrative, and drama creating an adaptive interactive narrative using performance arts theories. Interact Stud 8(2):209–240CrossRef
Zurück zum Zitat Fawcett T, Provost F (1996) Combining data mining and machine learning for effective user profiling. In: Proceedings of the 2nd International conference on knowledge discovery and data mining Fawcett T, Provost F (1996) Combining data mining and machine learning for effective user profiling. In: Proceedings of the 2nd International conference on knowledge discovery and data mining
Zurück zum Zitat Heckhausen J, Heckhausen H (2005) Motivation and action. Cambridge University Press, Cambridge Heckhausen J, Heckhausen H (2005) Motivation and action. Cambridge University Press, Cambridge
Zurück zum Zitat Ines DL, Abdelkader G (2011) Facebook games: between social and personal aspects. Int J Comp Inform Syst Ind Manage Appl 3:713–723 Ines DL, Abdelkader G (2011) Facebook games: between social and personal aspects. Int J Comp Inform Syst Ind Manage Appl 3:713–723
Zurück zum Zitat Kelso M, Weyhrauch P, Bates J (1993) Dramatic presence. Presence 2(1):1–15CrossRef Kelso M, Weyhrauch P, Bates J (1993) Dramatic presence. Presence 2(1):1–15CrossRef
Zurück zum Zitat Lashkari Y, Metral M, Maes P (1994) Collaborative interface agents. In: Proceedings of the Twelfth national conference on artificial intelligence Lashkari Y, Metral M, Maes P (1994) Collaborative interface agents. In: Proceedings of the Twelfth national conference on artificial intelligence
Zurück zum Zitat Magerko B (2005) Story representation and interactive drama. In: Proceedings of the 1st conference on artificial intelligence and interactive digital entertainment Magerko B (2005) Story representation and interactive drama. In: Proceedings of the 1st conference on artificial intelligence and interactive digital entertainment
Zurück zum Zitat Malone TW, Lepper MR (1987) Making learning fun: a taxonomy of intrinsic motivations for learning. In: Snow RE, Farr MJ (eds) Conative and affective process analyses. Lawrence Erlbaum, Hillsdale Malone TW, Lepper MR (1987) Making learning fun: a taxonomy of intrinsic motivations for learning. In: Snow RE, Farr MJ (eds) Conative and affective process analyses. Lawrence Erlbaum, Hillsdale
Zurück zum Zitat Mateas M (1997) An Oz-centric review of interactive drama and believable agents. In: AI today: recent trends and developments. Lecture notes in artificial intelligence, vol 1600. pp 297–328 Mateas M (1997) An Oz-centric review of interactive drama and believable agents. In: AI today: recent trends and developments. Lecture notes in artificial intelligence, vol 1600. pp 297–328
Zurück zum Zitat Mateas M (2000) A neo-Aristotelian theory of interactive drama. In: Proceedings of AAAI spring symposium on AI and interactive entertainment Mateas M (2000) A neo-Aristotelian theory of interactive drama. In: Proceedings of AAAI spring symposium on AI and interactive entertainment
Zurück zum Zitat Mateas M, Stern A (2001) Interactive drama. A Thesis Proposal’, Ph.D. Thesis, Carnegie Mellon University, Pittsburgh Mateas M, Stern A (2001) Interactive drama. A Thesis Proposal’, Ph.D. Thesis, Carnegie Mellon University, Pittsburgh
Zurück zum Zitat Mulligan J, Patrovsky B (2003) Developing online games. An insider's guide. New Riders, Indianapolis Mulligan J, Patrovsky B (2003) Developing online games. An insider's guide. New Riders, Indianapolis
Zurück zum Zitat Murray HA (1938) Explorations in personality. Oxford University Press, New York Murray HA (1938) Explorations in personality. Oxford University Press, New York
Zurück zum Zitat Nebel I, Smith B, Paschke R (2003) A user profiling component with the aid of user ontologies. In: Workshop learning—teaching—knowledge—adaptivity (LLWA 03), Karlsruhe Nebel I, Smith B, Paschke R (2003) A user profiling component with the aid of user ontologies. In: Workshop learning—teaching—knowledge—adaptivity (LLWA 03), Karlsruhe
Zurück zum Zitat Peinado F, Gervás P (2007) Automatic direction of automatic storytelling: formalizing the game master paradigm. In: Proceedings of the 4th international conference on virtual storytelling: using virtual reality technologies for storytelling (ICVS) Peinado F, Gervás P (2007) Automatic direction of automatic storytelling: formalizing the game master paradigm. In: Proceedings of the 4th international conference on virtual storytelling: using virtual reality technologies for storytelling (ICVS)
Zurück zum Zitat Pohjola M (2004) Autonomous identities: immersion as a tool for exploring, empowering and emancipating identities. In: Montola M, Stenros J (eds) Beyond role and play: tools, toys and theory for harnessing the imagination. Ropecon Ry, Helsinki, pp 81–96 Pohjola M (2004) Autonomous identities: immersion as a tool for exploring, empowering and emancipating identities. In: Montola M, Stenros J (eds) Beyond role and play: tools, toys and theory for harnessing the imagination. Ropecon Ry, Helsinki, pp 81–96
Zurück zum Zitat Reiss S (2004) Multifaceted nature of intrinsic motivation: the theory of 16 basic desires. Rev Gen Psychol 8(3):179–193CrossRef Reiss S (2004) Multifaceted nature of intrinsic motivation: the theory of 16 basic desires. Rev Gen Psychol 8(3):179–193CrossRef
Zurück zum Zitat Salen K, Zimmerman E (2003) Rules of play: game design fundamentals. MIT, Cambridge Salen K, Zimmerman E (2003) Rules of play: game design fundamentals. MIT, Cambridge
Zurück zum Zitat Schiaffino SN, Amandi A (2000) User profiling with case-based reasoning and Bayesian networks. In: IBERAMIA-SBIA 2000 open discussion track, pp 12–21 Schiaffino SN, Amandi A (2000) User profiling with case-based reasoning and Bayesian networks. In: IBERAMIA-SBIA 2000 open discussion track, pp 12–21
Zurück zum Zitat Szilas N (2003) IDTension: a narrative engine for interactive drama. In: Proceedings of the technologies for interactive digital storytelling and entertainment (TIDSE) conference, pp 187–203 Szilas N (2003) IDTension: a narrative engine for interactive drama. In: Proceedings of the technologies for interactive digital storytelling and entertainment (TIDSE) conference, pp 187–203
Zurück zum Zitat Thue D, Bulitko V, Spetch M, Wasylishen E (2007) Interactive storytelling: a player modelling approach. In: Proceedings of artificial intelligence and interactive digital entertainment conference (AIIDE), Stanford, California, pp 43–48 Thue D, Bulitko V, Spetch M, Wasylishen E (2007) Interactive storytelling: a player modelling approach. In: Proceedings of artificial intelligence and interactive digital entertainment conference (AIIDE), Stanford, California, pp 43–48
Zurück zum Zitat Waszkiewicz P, Cunningham P, Byrne C (1999) Case-based user profiling in a personal travel assistant. In: User modeling: proceedings of the 7th international conference, pp 323–325 Waszkiewicz P, Cunningham P, Byrne C (1999) Case-based user profiling in a personal travel assistant. In: User modeling: proceedings of the 7th international conference, pp 323–325
Zurück zum Zitat Yee N (2006) Motivations of play in online games. Cyberpsychol Behav 9(6):772–775CrossRef Yee N (2006) Motivations of play in online games. Cyberpsychol Behav 9(6):772–775CrossRef
Metadaten
Titel
Psychological Player Profiling with Action Patterns
verfasst von
Barbaros Bostan, Ph.D.
Gokhan Sahin, Ph.D.
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-29904-4_6

Neuer Inhalt