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1999 | OriginalPaper | Buchkapitel

Real-Time Rendering of Real World Environments

verfasst von : David K. McAllister, Lars Nyland, Voicu Popescu, Anselmo Lastra, Chris McCue

Erschienen in: Rendering Techniques’ 99

Verlag: Springer Vienna

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One of the most important goals of interactive computer graphics is to allow a user to freely walk around a virtual recreation of a real environment that looks as real as the world around us. But hand-modeling such a virtual environment is inherently limited and acquiring the scene model using devices also presents challenges. Interactively rendering such a detailed model is beyond the limits of current graphics hardware, but image-based approaches can significantly improve the status quo.We present an end-to-end system for acquiring highly detailed scans of large real world spaces, consisting of forty to eighty million range and color samples, using a digital camera and laser rangefinder. We explain successful techniques to represent these large data sets as image-based models and present contributions to image-based rendering that allow these models to be rendered in real time on existing graphics hardware without sacrificing the high resolution at which the data sets were acquired.

Metadaten
Titel
Real-Time Rendering of Real World Environments
verfasst von
David K. McAllister
Lars Nyland
Voicu Popescu
Anselmo Lastra
Chris McCue
Copyright-Jahr
1999
Verlag
Springer Vienna
DOI
https://doi.org/10.1007/978-3-7091-6809-7_14

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