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2019 | OriginalPaper | Buchkapitel

Serious Game for Teaching Statistics in Higher Education: Storyboard Design

verfasst von : Tiago Barbosa, Sérgio Lopes, Celina P. Leão, Filomena Soares, Vitor Carvalho

Erschienen in: Interactivity, Game Creation, Design, Learning, and Innovation

Verlag: Springer International Publishing

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Abstract

Serious games can be used as a way to transmit knowledge to the users/students, playing the role of a pedagogical tool in their learning process. Following this idea, a serious game on Statistics is developed for higher education level, promoting and demonstrating the applicability of statistics concepts in day-to-day life and in the decision-making process. The proposed idea is to create a challenging environment (mystery that needs to be solved), where the clues are contextualized in the statistics area through the practice of probability knowledge, confidence intervals and hypotheses tests. According to the student’s answers and choices, the game branches out leading the player to different activities/challenges, guaranteeing that, by the end of the game, the student has a better understanding of the subject. In the present paper, the storyboard and the student competencies are presented and discussed, focusing on the project’s main objectives.

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Metadaten
Titel
Serious Game for Teaching Statistics in Higher Education: Storyboard Design
verfasst von
Tiago Barbosa
Sérgio Lopes
Celina P. Leão
Filomena Soares
Vitor Carvalho
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-06134-0_18

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