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2022 | OriginalPaper | Buchkapitel

The Classification of Game Elements for Manufacturing

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Abstract

Gamification is the application of game elements in non-game contexts, and in manufacturing this can be applied on the shopfloor, with intralogistics, and for training. The term “game elements” is commonly used when describing an instance of gamification. In the manufacturing context, “game elements” describe the pieces of an implementation that allow the scenario to be considered gamified. In research, various publications have used differing terms to describe these “game elements,” including mechanisms, components, technology, and various others. Since these terms are not used universally across the field, it is important to develop a framework which describes how these terms relate to one another and how they are defined in relation to gamification. This research aims to review currently used game elements from gamification for manufacturing and to classify the identified game elements more discretely for the gamification community. The resulting framework of this research will serve the gamification community in i) developing a foundation of well-established language and diction used within the field to allow for clear communication and research and ii) providing context for implementing gamification across different scenarios in the manufacturing context.

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Literatur
1.
Zurück zum Zitat Deterding, S., et al.: From game design elements to gamefulness: defining “gamification”. In: 15th International Academic Mindtrek Conference, Finland, pp. 9–15 (2011) Deterding, S., et al.: From game design elements to gamefulness: defining “gamification”. In: 15th International Academic Mindtrek Conference, Finland, pp. 9–15 (2011)
3.
Zurück zum Zitat Keepers, M., et al.: Current state of research & outlook of gamification for manufacturing. J. Manuf. Syst. (2022, accepted) Keepers, M., et al.: Current state of research & outlook of gamification for manufacturing. J. Manuf. Syst. (2022, accepted)
4.
Zurück zum Zitat Ohlig, J., et al.: Human-centered performance management in manual assembly. Procedia CIRP 97, 418–422 (2021) Ohlig, J., et al.: Human-centered performance management in manual assembly. Procedia CIRP 97, 418–422 (2021)
Metadaten
Titel
The Classification of Game Elements for Manufacturing
verfasst von
Makenzie Keepers
Isabelle Nesbit
Thorsten Wuest
Copyright-Jahr
2022
DOI
https://doi.org/10.1007/978-3-031-16411-8_52

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