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2016 | OriginalPaper | Buchkapitel

The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development

verfasst von : Atanas Georgiev, Alexander Grigorov, Boyan Bontchev, Pavel Boytchev, Krassen Stefanov, Wim Westera, Rui Prada, Paul Hollin, Pablo Moreno Ger

Erschienen in: Games and Learning Alliance

Verlag: Springer International Publishing

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Abstract

This paper describes the structural architecture of the RAGE repository, which is a unique and dedicated infrastructure that provides access to a wide variety of advanced technologies (RAGE software assets) for applied game development. These software assets are reusable across a wide diversity of game engines, game platforms and programming languages. The RAGE repository allows applied game developers and studios to search for software assets for inclusion in applied games. The repository is designed as an asset life-cycle management system for defining, publishing, updating, searching and packaging for distribution of these assets. The RAGE repository provides storage space for assets and their artefacts. It will be embedded in a social platform for networking among asset developers and other users. A dedicated Asset Repository Manager provides the main functionality of the repository and its integration with other systems. Tools supporting the Asset Manager are presented and discussed. When the RAGE repository is in full operation, applied game developers will be able to easily enhance the quality of their games by including advanced game technology assets.

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Metadaten
Titel
The RAGE Advanced Game Technologies Repository for Supporting Applied Game Development
verfasst von
Atanas Georgiev
Alexander Grigorov
Boyan Bontchev
Pavel Boytchev
Krassen Stefanov
Wim Westera
Rui Prada
Paul Hollin
Pablo Moreno Ger
Copyright-Jahr
2016
DOI
https://doi.org/10.1007/978-3-319-50182-6_21