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Open Access 2017 | OriginalPaper | Buchkapitel

33. The SCAMPER Technique

verfasst von : Olivier Serrat

Erschienen in: Knowledge Solutions

Verlag: Springer Singapore

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Abstract

Ideas are not often plucked out of thin air. The SCAMPER brainstorming technique uses a set of directed questions to resolve a problem (or meet an opportunity). It can also turn a tired idea into something new and different.
In a Word Ideas are not often plucked out of thin air. The SCAMPER brainstorming technique uses a set of directed questions to resolve a problem (or meet an opportunity). It can also turn a tired idea into something new and different.
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Rationale

A problem is a situation, condition, or issue that remains unresolved and makes it difficult to accomplish a desired objective. A problem is perceived when an individual, group, or organization becomes aware of a significant difference between what is desired and what actually is. Trying to find a solution to a problem is known as problem solving.
Problem solving is the process by which a situation is analyzed, a workable solution is determined, and corrective action is taken. The common milestones of problem solving are to:
  • Define (or clarify) the problem.
  • Analyze causes.
  • Generate ideas (identify alternatives).
  • Weigh up ideas (assess alternatives).
  • Make a decision (select an alternative).
  • Determine next steps to implement the solution.
  • Evaluate whether the problem was solved or not.

The SCAMPER Technique

Every problem invites a solution and, needless to say, there are numerous problem-solving techniques.1 The SCAMPER technique, for one, uses a set of directed, idea-spurring questions to suggest some addition to, or modification of, something that already exists.2 It has also received much attention as a learning tool that fosters awareness, drive, fluency, flexibility, and originality. The stimulus comes from being asked to answer queries that one would not normally pose. The changes that SCAMPER stands for are:
  • S—Substitute (e.g., components, materials, people)
  • C—Combine (e.g., mix, combine with other assemblies or services, integrate)
  • A—Adapt (e.g., alter, change function, use part of another element)
  • M—Magnify/Modify (e.g., increase or reduce in scale, change shape, modify attributes)
  • P—Put to other uses
  • E—Eliminate (e.g., remove elements, simplify, reduce to core functionality)
  • R—Rearrange/Reverse (e.g., turn inside out or upside down)
Table 33.1
Help guide to the SCAMPER technique
Substitute
Think about substituting part of the product or process for something else.
Typical questions: What else instead? Who else instead? What other materials, ingredients, processes, power, sounds, approaches, or forces might I substitute? Which other place?
Combine
Think about combining two or more parts of the product or process to make something new or to enhance synergy.
Typical questions: What mix, assortment, alloy, or ensemble might I blend? What ideas, purposes, units, or appeals might I combine?
Adapt
Think about which parts of the product or process could be adapted or how you might change the nature of the product or process.
Typical questions: Does the past offer a parallel? What else is like this? What other idea does this suggest? What might I adapt for use as a solution? What might I copy? Who might I emulate?
Magnify, Modify
Think about changing part or all of the product or process, or distorting it in an unusual way.
Typical questions: What other meaning, color, motion, sound, smell, form, or shape might I adopt? What might I add?
Put to Other Uses
Think of how you might put the product or process to another use or how you might reuse something from somewhere else.
Typical questions: What new ways are there to use this? Might this be used in other places? Which other people might I reach? To what other uses might this be put if it is modified?
Eliminate
Think of what might happen if you eliminated parts of the product or process and consider what you might do in that situation.
Typical questions: What might I understate? What might I eliminate? What might I streamline? What might I make smaller, lower, shorter, or lighter?
Rearrange, Reverse
Think of what you might do if parts of the product or process worked in reverse or were sequenced differently.
Typical questions: What might be rearranged? What other pattern, layout, or sequence might I adopt? Can components be interchanged? Should I change pace or schedule? Can positives and negatives be swapped? Could roles be reversed?
Litemind’s (2015) blog on Creative Problem Solving with SCAMPER suggests more than 60 questions that can be asked, along with almost 200 words and expressions one can create associations with
Source Author

Caveat

The SCAMPER Technique is used to produce original ideas. The creative process thrives on preparation, concentration, incubation, illumination, and verification (production testing). In organizations, its fruitful application depends on the existence of an enabling environment. There are, of course, personal blocks3 to creativity but these can often be removed. Supervisors who do foster creativity listen, are willing to absorb the risks borne by their subordinates, are comfortable with half-developed ideas, do not dwell on past mistakes, expect subordinates to succeed, capitalize on the strengths of subordinates, enjoy their jobs, and can make quick decisions. They must then help sell ideas to senior management. This involves assessing the “sellability” of ideas4 and developing persuasive arguments.5
The opinions expressed in this chapter are those of the author(s) and do not necessarily reflect the views of the Asian Development Bank, its Board of Directors, or the countries they represent.
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 3.0 IGO license (http://​creativecommons.​org/​licenses/​by-nc/​3.​0/​igo/​) which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the Asian Development Bank, provide a link to the Creative Commons license and indicate if changes were made.
Any dispute related to the use of the works of the Asian Development Bank that cannot be settled amicably shall be submitted to arbitration pursuant to the UNCITRAL rules. The use of the Asian Development Bank’s name for any purpose other than for attribution, and the use of the Asian Development Bank’s logo, shall be subject to a separate written license agreement between the Asian Development Bank and the user and is not authorized as part of this CC-IGO license. Note that the link provided above includes additional terms and conditions of the license.
The images or other third party material in this chapter are included in the chapter’s Creative Commons license, unless indicated otherwise in a credit line to the material. If material is not included in the chapter’s Creative Commons license and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder.
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1
They include Affinity Diagrams (organizing ideas into common themes); the Ansoff Matrix (understanding the different risks of different options); Appreciation (extracting maximum information from facts); Appreciative Inquiry (solving problems by looking at what is going right); the Boston Matrix (focusing effort to give the greatest returns); Brainstorming (generating a large number of ideas for the solution of a problem); Cause-and-Effect Diagrams (identifying the possible causes of problems); Core Competence Analysis (get ahead, stay ahead); Critical Success Factors (identifying the things that really matter for success); the Five Whys Technique (quickly getting to the root of a problem); Flow Charts (understanding how a process works); The Greiner Curve (surviving the crises that come with growth); Lateral Thinking (changing concepts and perception); the Marketing Mix and the 4 Ps (understanding how to position a market offering); the McKinsey 7Ss (making sure that all the parts of an organization work in harmony); PEST (Political, Economic, Sociocultural, and Technological) Analysis (understanding the big picture); Porter's Five Forces (understanding where power lies); the Reframing Matrix (examining problems from distinct viewpoints); Risk Analysis; Systems Diagrams (understanding the way factors affect one another); Root Cause Analysis (identifying the root causes of problems or events); SWOT Analysis (analyzing strengths, weaknesses, opportunities, and threats); and USP (Unique Selling Propositions) Analysis (crafting competitive edge).
 
2
The principles of the SCAMPER technique were first formally suggested by Alex Osborn and later arranged by Bob Eberle as a mnemonic in 1991 to increase interest in the perceptive, imaginative, and creative abilities of children.
 
3
I do not want to look foolish. I do not want to fail. I am not creative. This is not my area (e.g., skill, style, job, etc.). I am not paid to have fun!.
 
4
Will the idea work? Will people accept it? Is it timely?
 
5
This requires that the proponents relate the idea to a recognized need, appeal to positive values, anticipate objections, get others involved, and advertise their credibility.
 
Literatur
Zurück zum Zitat Litemind (2015) Creative problem solving with SCAMPER Litemind (2015) Creative problem solving with SCAMPER
Metadaten
Titel
The SCAMPER Technique
verfasst von
Olivier Serrat
Copyright-Jahr
2017
Verlag
Springer Singapore
DOI
https://doi.org/10.1007/978-981-10-0983-9_33

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