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2015 | Buch

The Zombie Renaissance in Popular Culture

herausgegeben von: Laura Hubner, Marcus Leaning, Paul Manning

Verlag: Palgrave Macmillan UK

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This collection addresses the significant cultural phenomenon of the 'zombie renaissance' – the growing importance of zombie texts and zombie cultural practices in popular culture. The chapters examine zombie culture across a range of media and practices including films games, music, social media, literature and fandom.

Inhaltsverzeichnis

Frontmatter

The Zombie Renaissance

Frontmatter
1. Introduction
Abstract
We are currently experiencing a global explosion of zombie mania, with zombie representations and zombie-related material infiltrating the media and contemporary society in multiple and changing forms. This collection addresses the significant cultural phenomenon of the ‘zombie renaissance’ — the growing importance of zombie texts and zombie cultural practices in popular culture. Cultural critics have highlighted the recent upsurge of interest in the zombie motif not only in mainstream cinema but also in video games, literature, television drama, social media and even popular music. Moreover, the zombie phenomenon has extended far beyond the text to find expression in a rich variety of fan practices, most notably zombie walks, which frequently occur in towns and cities around the world, online fan forums and discussion groups, and ‘zero budget’ DIY filmmaking.
Laura Hubner, Marcus Leaning, Paul Manning
2. An Infected Population: Zombie Culture and the Modern Monstrous
Abstract
Like a contagion, the modern horror film has spread from the screen — where it was relatively contained — and into the streets and homes beyond. Horror movies have now successfully penetrated computer games, toy stores and fancy dress shops, with innocent children seduced by the opportunity to wear replica costumes of the screen’s most hideous creatures. Leading this monster invasion is a zombie culture that has infected a willing population, albeit a hungry horde of part-timers feeding off a consumer culture.
Ian Conrich
3. ‘I always wanted to see how the other half lives’: The Contemporary Zombie as Seductive Proselyte
Abstract
Over the past decade audiences have struggled with increasingly ambivalent attitudes towards zombies. What were once horrifying creatures — first pathetic monsters born from imperialistic violence and enslavement, later mobs of flesh-eating corpses drawn from the mind of George A. Romero — are now more complicated figures. The most recent explorations of the zombie have asked audiences to see the walking dead in more empathetic terms, as the tragic and misunderstood victims of an uncontrollable force, infection or evolution. In fact, as some film posters, DVD covers and book jackets indicate, with the outstretched and grasping hands of their featured monsters, the contemporary zombie seems to be reaching out to its human counterparts, inviting them to join their unified and heterogeneous ranks. As the twenty-first-century zombie narrative continues to develop and change, it increasingly challenges the customary definition of ‘monster’, often exploring the potential benefits of being a zombie. These attempts to align audience sympathy with the once-monstrous foes have even transcended the movie screen and the printed page, resulting in a new cultural movement of zombie imitators, from zombie walks to zombie raves to zombie proms. What motivates and explains this recent and seemingly mystifying desire to identify as one of the walking dead? For those tormented by post-9/11 anxieties and the stresses of millennial living, contemporary zombie narratives cast the former monsters as almost redemptive ‘missionaries’, inviting fans to join their masses while promoting an easier, less angst-ridden existence.
Kyle William Bishop

Zombies Go to the Movies

Frontmatter
4. Archiving Gore: Who Owns Zombie Flesh Eaters?
Abstract
Released in the UK as Zombie Flesh Eaters, Lucio Fulci’s Italian film Zombi 2 (1979) has continued to interest critics, filmmakers and fans with its rich display of set-pieces and citable spectacles. Aside from the more notorious gory moments, the film is also known for its underwater sequence of a zombie and shark in combat and the iconic grand finale of zombies slowly making their way across the bridge to New York, shuffling to the beat of Fabio Frizzi’s rising and repeating synthesiser score. Zombie Flesh Eaters has endured a long and chequered history, which included joining the UK’s video nasty list in October 1983. Since the film’s inception, a number of ‘cut’ and ‘uncut’ versions have been issued, and recently the uncut version was reproduced on DVD and Blu-ray by Blue Underground in October 2011 (as Zombie) and by Arrow Films in December 2012 (as Zombie Flesh Eaters). The generous ‘extras’ on these fresh releases feature the film’s niche-cult status and the growing fan base at conventions and screenings, fuelled by a self-reflexive nostalgia for the film’s B-movie origins and ‘video nasty’ credentials. Today, the internet also functions as a lens to both capture and reinvigorate the original source; the film as historical artefact resonates from the multiple screens of new technology.
Laura Hubner
5. Consumerism and the Undead City: The Silent Hill and Resident Evil Films
Abstract
In this chapter I examine the representation of urban space in the two Silent Hill films (2006–2012) and the Resident Evil saga (2002–2012). I draw on academic debates that identify the figure of the zombie with the (almost) non-autonomous citizen who is driven by an uncontrollable consumerism. In these franchises, cities are pictured as deserted places, haunted by the monstrous and ghostly remains of humanity. I suggest that such a representation of the city can be interpreted as caused by the consumerism of contemporary society.
Antonio Sanna
6. The Undead Down Under
Abstract
Much that follows is only tangentially related to zombies. They will be spotted amidst the rural outback, but the antipodean zombie of the Great South Land is a rarity featuring sparsely in commercially released Australian cinema.1 The Antipodes has been defined by its inversions — ‘black swans, rivers running inland, wood that will not float, birds that will not sing or fly’ (Gibson, 1992, p. 10) — but not the dead that live. One might therefore ask why the Australian zombie is included in this collection. My response is that its very elusiveness suggests a particular, localised cultural and historical context that denies these undead the ability to emerge from the ground, to pestilently infect cities, and ultimately to terrorise and cannibalistically consume the Australian populace. The undead down under are therefore considered here to probe why zombies sometimes cannot serve as a universal metaphor for cultural anxieties.
Steven Allen

Zombies Invade Television, Video Games and Music

Frontmatter
7. Rocking with the Undead: How Zombies Infected the Psychobilly Subculture
Abstract
The zombie has not only infected film and literature, but can also be found lurking in unexpected areas of popular culture. This chapter examines the relationship between psychobilly subculture and zombie mythology. The focus here is on the inception and early development of psychobilly in the 1980s as a means of expression and identity for the disaffected and culturally isolated youth, in an emerging conservative capitalist society, acting as a challenge to dominant ideological discourses. The psychobilly resists the powerful through an illusory celebration of death, adopting practices associated with the Danse Macabre, carnivalesque and fabulation. As Scholes (in Arva, 2008: 67) argues, in keeping with our ‘Cosmic Imagination … [we can] … live as comfortably as any character in fiction’. He further posits, ‘We must see man as himself imagined and being re-imagined, and now able to play a role in the re-imagination of himself.’ The zombie is one of the few cultural metaphors that can be linked directly to fan culture and its influences as opposed to those of the media. It can be used to describe a world after the apocalypse and, unlike other mythical monsters, it has no overriding narrative set out in literature. The psychobilly operates in a world full of reimagining and redefining what it means to be human through subcultural practices.
Jane Dipple
8. A Utilitarian Antagonist: The Zombie in Popular Video Games
Abstract
Although not the first horror game Resident Evil, released by developer Capcom in 1996 for the Sony Playstation, certainly helped to popularise horror games, spawning numerous sequels and imitators, not to mention a successful film franchise. Much game scholarship has focused on this game and its role in the establishment and determination of the survival horror game. But, although the game is certainly legitimately established as canon in this respect, it is odd that, given the importance of representations in horror games, one of the central aspects of this horror, the zombie, is largely ignored in favour of situating the game within broader genre categories.
Nathan Hunt
9. Zombies and the Sociological Imagination: The Walking Dead as Social-Science Fiction
Abstract
What is scarier than a dead body that moves? A key dynamic of the zombie genre is the ‘re-animation’ of lifeless corpses, granting movement where there should be none. At their inception, they are characterised by (unnatural) movement and (heightened) emotion. However, there is more to the zombie genre than it simply being frightening and gruesomely violent. Zombies, and more particularly the zombie apocalypse, are a backdrop and context for human drama. They allow a commentary on issues of consumerism, interpersonal cooperation and conflict, gender and race relations, highlighting that ‘Zombie films are about the humans. They [the humans] are the problem’.1 The mechanism by which they draw out these issues is by disorienting the audience through the depiction of extremes (violence and depravity such as cannibalism) and then reorienting audience experience through the narrative structure to make an ‘unsettling point, usually a sociological, anthropological, or theological one’ (Paffenroth, 2006, p. 2). We are less concerned with repeating these points than looking to extend beyond this content to grapple with wider conceptual issues. The zombie genre’s narrative energy is premised upon a ‘what if question, set in a fantasy world. In this sense such enquiries draw upon the concept of social-science fiction whereby fiction can encourage engagement of a non-sociologist with social-science themes and issues (Penfold-Mounce et al., 2011) through speculative ‘breeching’ (Garfinkel, 1967) or sociological provocation — in this case a playful evocation of ‘anti-structure’ (Turner, 1969).
Darren Reed, Ruth Penfold-Mounce

Zombie Fans and Digital Cultures

Frontmatter
10. Mumsnet Zombies: Surviving the Zombie Apocalypse on Mumsnet and YouTube
Abstract
This chapter explores the manner in which zombies can be examined as a device through which we may consider social anxieties. The chapter concludes by asserting that zombies have been used as a device through which we can understand and deal with contemporary social problems and other forms of ‘risk’. I argue they are a tool that is used to engage with risk and to ameliorate the psychological impact of the possibility of calamitous disasters.
Marcus Leaning
11. Zombies, Zomedies, Digital Fan Cultures and the Politics of Taste
Abstract
This chapter seeks to draw together insights from the earlier debates about fan cultures and the politics of taste with more recent commentaries on fan practices and digital technologies. It will first consider the suggestion that the recent proliferation of zombie cultural artefacts is a product of the post 9/11 ‘cultural consciousness’ or whether we need to look beyond the properties of particular zombie texts to the wider cultural infrastructures, particularly fan cultures and the digital ‘paratexts’ (Kackman et al., 2011, p. 2) that exist in interdependence with zombie texts. The ‘almost straight to DVD’ film Zombies of Mass Destruction (Hamedani, 2009) will be discussed as a case study and means of exploring the importance of online fan practices in zombie culture because as a self-conscious ‘zomedy’ it has provoked interesting and extreme fan reactions.
Paul Manning
12. Zombie Culture: Dissent, Celebration and the Carnivalesque in Social Spaces
Abstract
Given the current popularity of the social phenomena known as zombie walks, it seems timely to interrogate what cultural meanings both the zombie walk and the zombie body hold. The zombie walk is essentially a social gathering of a number of people who dress and act as zombies in a predetermined social space and for a set amount of time: this chapter does not have space to discuss flash mobs, or the newer phenomena of zombie obstacle runs, but we can consider them as part of an overall popular cultural response to fictional depictions of the dead body, which is the main focus of this writing. Starting with a discussion of the dead body and how responses to death are both social and also spatial, we can fruitfully use the ideas of abjection, liminality and the ‘other’ to position the zombie body as socially meaningful. From this a discussion of fictional uses of the zombie, in particular its incursion into social space and how it may offer a representation of carnival through the grotesque body, is offered. This focuses on Rémi Astrucs’ contemporary re-evaluation of Mikhail Bakhtin’s seminal work on the carnival and grotesque. Finally, a discussion of other social gatherings and how their uses may indicate a thematic framework for evaluating zombie walks is considered. Characterisations of zombie walks offered here are based on informal observation of two zombie walks — Brighton’s Beach of the Dead in 2011 and the first zombie walk in Portsmouth, 2010 — and further viewing of several fan videos of zombie walks online; all of which are meant as illustrative, not definitive summaries of behaviours and costumes.1
Emma Austin

Zombies in Writing and Culture

Frontmatter
13. The Galvanic ‘Unhuman’: Technology, the Living Dead and the ‘Animal-Machine’ in Literature and Culture
Abstract
The history of the zombie is part of a larger set of discourses generated out of industrial modernity relating to notions of the ‘unhuman’ and concepts of ‘unlife’ that develop from unease over the intersection of technology and human life. Beginning with the golem of Mary Shelley’s Frankenstein, a collection of dead body parts galvanised into life, such concerns continue through twentieth-century modernity into the present to include undead things such as zombies, which are created by the diseases or viruses that first destroy the vestiges of the human life before returning the zombie to unthinking mobility, and in technological life-forms such as robots and cyborgs, where technology animates machine-life or reanimates and modifies the human to extend it into the posthuman. Initial concerns with the simulation of life and its threat to the status of humanity develop different narratives within representation that further question, for example, the claims of humans to have exclusive access to consciousness, autonomy and agency (androids and AIs) or generate in the cyborg a postmodern blurring of boundaries that collapses distinctions between living and dead, subject and object, or human and machine. Within this, the conceptualisation of zombies as living dead is important because of the permeation of speculative and science-fiction texts by the technological zombie (robots, androids, cyborgs), a creature that is variously either empty of consciousness, delibidinalised or animated into life by technology rather than by what are referred to in H.P. Lovecraft’s ‘Herbert West — Reanimator’ as natural ‘life-motions’ (Lovecraft, 2008, p. 35) intrinsic to a self-regulating organism.
Fran Mason
14. Zombies, a Lost Literary Heritage and the Return of the Repressed
Abstract
Whilst not quite a truth universally acknowledged, a claim frequently made about zombie culture is that it has ‘no literary heritage’. By this, what is usually meant is that there is no ‘classic’ zombie novel — no equivalent of Dracula, Frankenstein or Dr Jekyll and Mr Hyde. Even in the accepted pantheon of classic Western horror monsters, the zombie is a freak and an outcast — at least as far as its literary standing is concerned.
Toby Venables
Backmatter
Metadaten
Titel
The Zombie Renaissance in Popular Culture
herausgegeben von
Laura Hubner
Marcus Leaning
Paul Manning
Copyright-Jahr
2015
Verlag
Palgrave Macmillan UK
Electronic ISBN
978-1-137-27650-6
Print ISBN
978-1-349-44667-4
DOI
https://doi.org/10.1057/9781137276506