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2018 | OriginalPaper | Buchkapitel

Timing Matters: Online Dynamics in Broadcast Games

verfasst von : Shuchi Chawla, Joseph (Seffi) Naor, Debmalya Panigrahi, Mohit Singh, Seeun William Umboh

Erschienen in: Web and Internet Economics

Verlag: Springer International Publishing

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Abstract

This paper studies the equilibrium states that can be reached in a network design game via natural game dynamics. First, we show that an arbitrarily interleaved sequence of arrivals and departures of players can lead to a polynomially inefficient solution at equilibrium. This implies that the central controller must have some control over the timing of agent arrivals and departures in order to ensure efficiency of the system at equilibrium. Indeed, we give a complementary result showing that if the central controller is allowed to restore equilibrium after every set of arrivals/departures via improving moves, the eventual equilibrium states reached have exponentially better efficiency.

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Fußnoten
1
The full version of this paper [12] provides examples illustrating these bounds.
 
2
Observe that when an agent arrives or makes an improving move, paths of other agents may become suboptimal for them.
 
3
Charikar et al. also studied a variant where arrivals happen in uniformly random order and are interleaved with adversarially ordered best response moves. For this setting, they were able to prove an upper bound of \(O(\sqrt{n}{\text {polylog}}n)\) on the quality of the equilibria reached, but did not present any lower bounds.
 
4
Another bound is the optimal Steiner tree on all vertices for which an agent arrived at some point in the dynamics. Since we can assume metric costs, we can restrict our attention to these vertices and then mst cost is within a factor of two of the cost of optimal Steiner tree.
 
5
Note that although arrivals within a single epoch are simultaneous in that every arriving player picks a best response path with respect to the equilibrium state at the beginning of the epoch, arrivals in different epochs are sequential. In this sense our model captures sequential arrivals with interleaved improving moves.
 
6
Because of this comparison against the mst, we prefer the term “broadcast game” for this setting, rather than the “multicast game”.
 
7
The existence of a cycle would imply that one of the agents can improve her cost share by switching to a different path and the current state is not an equilibrium.
 
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Metadaten
Titel
Timing Matters: Online Dynamics in Broadcast Games
verfasst von
Shuchi Chawla
Joseph (Seffi) Naor
Debmalya Panigrahi
Mohit Singh
Seeun William Umboh
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-030-04612-5_6