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Virtual Reality 

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  1. 2024 | OriginalPaper | Buchkapitel

    Writing the Virtual: Diverse Modes of Development in Cinematic Virtual Reality

    In order to speak of CVR as an emergent paradigm of practice, one must develop a vocabulary concomitant with its formal and aesthetic principles—its operative and experiential ground rules. Towards the end, this chapter offers a historiography of …

    verfasst von:
    Soudhamini Soudhamini
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  2. 2024 | Buch

    Screenwriting for Virtual Reality

    Story, Space and Experience

    This book is focused on screenwriting and development for virtual reality (VR). It explores a diverse range of creative approaches to the writing and screen development of VR stories and immersive audience experiences. Contributions from scholars …

    Buchreihe:
    Palgrave Studies in Screenwriting
    Verlag:
    Springer International Publishing
  3. 2024 | OriginalPaper | Buchkapitel

    Screenwriting for Virtual Reality: Future Directions

    This concluding chapter reflects upon the critical themes emerging from the scholarship featured in this collection Screenwriting for Virtual Reality: Story, Space and Experience (Dooley and Munt 2024) and considers ongoing issues for both …

    verfasst von:
    Kath Dooley, Alex Munt
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  4. 2024 | OriginalPaper | Buchkapitel

    An Introduction to Screenwriting for Virtual Reality

    This introductory chapter presents an overview of recent developments in virtual reality as an entertainment medium and a review of related academic scholarship on ‘writing’ for VR. This term is used to refer to a range of activities involved in …

    verfasst von:
    Kath Dooley, Alex Munt
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  5. 2024 | OriginalPaper | Buchkapitel

    The Nature of Narration in Cinematic Virtual Reality

    This chapter explores the dynamics of narration in cinematic virtual reality filmmaking (CVR), with a focus on the options for the positioning of the viewer, who find themselves in the middle of the story world, with control over their gaze.

    verfasst von:
    Simon Weaving
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  6. 01.05.2024 | OriginalPaper

    Innovative Training Methods in Automotive Engineering Using Virtual Reality

    The use of virtual reality methods in vehicle development leads to higher quality products that can be developed more time-efficiently and cost-effectively. In addition to the head-mounted displays currently in use, a future-oriented virtual

  7. 2024 | OriginalPaper | Buchkapitel

    Cinematic Virtual Reality: Towards an Optics of Eco-Screenwriting

    Whilst cinematic virtual reality (CVR) has just a brief history, there are notable shifts in its trajectory. After an early wave of theorisation which centred on CVR as a lens-based medium remediated from traditional filmmaking practices, the …

    verfasst von:
    Alex Munt
    Erschienen in:
    Screenwriting for Virtual Reality (2024)
  8. 21.12.2023 | OriginalPaper

    Towards Education 4.0 in Geotechnical Engineering Using a Virtual Reality/Augmented Reality Visualization Platform

    Education 4.0 can play a significant role in the future of geotechnical engineering education. It can provide personalized and equitable learning experiences and be used to develop skills for the fourth industrial revolution in geotechnical …

  9. 20.04.2024 | Online First

    Stand in surgeon’s shoes: virtual reality cross-training to enhance teamwork in surgery

    Teamwork is a critical component of surgical success. Poor teamwork leads to an increase in minor problems, such as difficulty finding instruments due to unpreparedness or team members’ disengagement. Although seemingly innocuous, these minor …

  10. 2024 | OriginalPaper | Buchkapitel

    Virtual and Augmented Reality: Past, Present, and Future

    Augmented and Virtual Reality are two intertwined concepts. These are distortions of the reality humans live in, either partially, for the first case, or creating a totally virtual environment. Both are related to the fourth industrial revolution.

    verfasst von:
    Hugo Silva, André S. Santos, Leonilde R. Varela, Justyna Trojanowska, Vitalii Ivanov
    Erschienen in:
    Advances in Manufacturing IV (2024)
  11. Open Access 17.04.2024 | Online First

    Exploring pre-service teachers’ intentions of adopting and using virtual reality classrooms in science education

    This study investigated how pre-service teachers perceive and plan to use a virtual reality classroom for science teaching during microteaching practices. The UTAUT 2 model was adopted as the conceptual framework for this study. Data were …

  12. 2024 | OriginalPaper | Buchkapitel

    Augmented Reality (AR) and Virtual Reality (VR) in Maintenance Training

    The introduction of Augmented Reality (AR) and Virtual Reality (VR) technologies has ushered in a paradigm shift in industrial maintenance training methodologies. This paper explores the transformative potential of AR and VR in creating immersive …

    verfasst von:
    Mohammad Yazdi
    Erschienen in:
    Advances in Computational Mathematics for Industrial System Reliability and Maintainability (2024)
  13. Open Access 01.12.2024 | OriginalPaper

    Quantitative analysis of the use of virtual reality environments among higher education professors

    Virtual Reality (VR) is a computer-generated environment with noteworthy didactic applications in different educational levels and areas of knowledge. The study of the perceptions of the agents involved about the use of VR in lectures is a …

  14. 2024 | OriginalPaper | Buchkapitel

    Virtual Reality to Evaluate the Size of Interiors with Different Colors

    Artists and architects since the Modern Movement, like Albers or Le Corbusier, experienced in their artwork that color is important for depth and amplitude estimation, but without a scientific background. Investigations have commonly addressed the …

    verfasst von:
    Juan Serra, Mekides Assefa Abebe, Michael J. Murdoch
    Erschienen in:
    Graphic Horizons (2024)
  15. 2024 | OriginalPaper | Buchkapitel

    Immersive Dramaturgy. Aesthetic Dance Experiences Embodied Through Virtual Reality

    This study aims to explore the potential connections between dance and extended realities. This interdisciplinary approach is based on the concept of dance mediated by technological intervention. In other words, technology isn’t merely used for …

    verfasst von:
    Ivani Santana
    Erschienen in:
    ArtsIT, Interactivity and Game Creation (2024)
  16. 2024 | OriginalPaper | Buchkapitel

    Online Teaching Platform of Career Guidance Course Based on Virtual Reality

    The current online teaching platform function module of career guidance course is generally one-way structure, and the efficiency of teaching resources acquisition is low, which leads to the extension of the response time of the platform.

    verfasst von:
    Weiwei Zhang
    Erschienen in:
    Advanced Hybrid Information Processing (2024)
  17. 2024 | OriginalPaper | Buchkapitel

    Reliability Analysis of Aeroengine Teaching System Based on Virtual Reality Technology

    The emergence of virtual reality technology provides new technological support for the development of teaching, enabling students to immerse themselves more in the teaching environment. However, there is relatively little research on the …

    verfasst von:
    Mingfei Qu, Xin Zhang
    Erschienen in:
    Advanced Hybrid Information Processing (2024)
  18. Open Access 05.04.2024 | Online First

    Virtual, augmented reality and learning analytics impact on learners, and educators: A systematic review

    Virtual and Augmented Reality technologies have emerged as promising tools in the education sector, offering new possibilities for immersive learning experiences. Many researchers have focused their research on examining the potential of these …

  19. Open Access 23.04.2024 | Online First

    Advancing human–robot collaboration in handcrafted manufacturing: cobot-assisted polishing design boosted by virtual reality and human-in-the-loop

    Industry 5.0 envisions a future where seamless collaboration between humans and robots enhances efficiency, innovation, and coevolution. While collaborative robots have found widespread applications in manufacturing, particularly in tasks like …

  20. 2024 | OriginalPaper | Buchkapitel

    Utilizing Virtual Reality to Support Teaching the Design Principles of the Life-Safety System

    The design studio is a fundamental component of architectural education, providing students with a platform to apply their theoretical knowledge to practical studio projects. Designing fire safety is mainly required to make significant …

    verfasst von:
    Mutiara Cininta, K. Khaerunnisa
    Erschienen in:
    Sustainability in Creative Industries (2024)

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