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2015 | OriginalPaper | Buchkapitel

Turning Gaming EEG Peripherals into Trainable Brain Computer Interfaces

verfasst von : Manisha Senadeera, Frederic Maire, Andry Rakotonirainy

Erschienen in: AI 2015: Advances in Artificial Intelligence

Verlag: Springer International Publishing

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Abstract

Companies such as NeuroSky and Emotiv Systems are selling non-medical EEG devices for human computer interaction. These devices are significantly more affordable than their medical counterparts, and are mainly used to measure levels of engagement, focus, relaxation and stress. This information is sought after for marketing research and games. However, these EEG devices have the potential to enable users to interact with their surrounding environment using thoughts only, without activating any muscles. In this paper, we present preliminary results that demonstrate that despite reduced voltage and time sensitivity compared to medical-grade EEG systems, the quality of the signals of the Emotiv EPOC neuroheadset is sufficiently good in allowing discrimination between imaging events. We collected streams of EEG raw data and trained different types of classifiers to discriminate between three states (rest and two imaging events). We achieved a generalisation error of less than 2 % for two types of non-linear classifiers.

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Metadaten
Titel
Turning Gaming EEG Peripherals into Trainable Brain Computer Interfaces
verfasst von
Manisha Senadeera
Frederic Maire
Andry Rakotonirainy
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-26350-2_44