2013 | OriginalPaper | Buchkapitel
Usability an Important Goal for the Design of Therapeutic Games for Older Adults
verfasst von : Anne Collins McLaughlin, Michelle R. Bryant, John F. Sprufera, Jason C. Allaire, Maribeth Gandy
Erschienen in: Engineering Psychology and Cognitive Ergonomics. Applications and Services
Verlag: Springer Berlin Heidelberg
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The importance of usability for older adults in therapeutic games has not been well explored. Aspects of game-related usability that go beyond typical considerations are a need for challenge, complexity, adoption by novices, motivation for extensive use, and enjoyment. Benefits to considering usability as it pertains to this special population may have long-term benefits for personal independence, maintenance of skills, and rehabilitation from injury. We outline areas we deem critical as a first step to utilizing what we know of older adult use of games for training purposes to facilitate a conversation between designers and researchers for creating and improving games for older players.