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2020 | OriginalPaper | Buchkapitel

Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences

verfasst von : Riccardo Galdieri, Mata Haggis-Burridge, Thomas Buijtenweg, Marcello Carrozzino

Erschienen in: Augmented Reality, Virtual Reality, and Computer Graphics

Verlag: Springer International Publishing

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Abstract

With hundreds of new games being released every week, designers rely on existing knowledge to design control schemes for their products. However, in the case of games with new game mechanics, designers struggle to implement new button schemes due to the lack of research on players’ adaptation to new and non-standard controls. In this study we investigated PC players habits when playing a game they have no knowledge of, and how they adapt to its non-standard control scheme. Data was collected by using a specifically designed game instead of relying on pre-existing ones, allowing us to design specific game mechanics to exploit users’ habits and monitor players’ behaviour in their home environments. Preliminary results seem to indicate that PC players do pay attention to control schemes and are able to quickly learn new ones, but they also prefer to make mistakes in favour of execution speed.

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Metadaten
Titel
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences
verfasst von
Riccardo Galdieri
Mata Haggis-Burridge
Thomas Buijtenweg
Marcello Carrozzino
Copyright-Jahr
2020
DOI
https://doi.org/10.1007/978-3-030-58465-8_30

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