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This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning.

We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers.

The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.



2017 | OriginalPaper | Buchkapitel

Chapter 1. Introduction: Virtual, Augmented, and Mixed Realities in Education

Christopher J. Dede, Jeffrey Jacobson, John Richards

Frameworks for the Design and Implementation of Immersive Learning


2017 | OriginalPaper | Buchkapitel

Chapter 2. Implicit Learning Through Embodiment in Immersive Virtual Reality

Mel Slater

2017 | OriginalPaper | Buchkapitel

Chapter 3. Authenticity in Immersive Design for Education

Jeffrey Jacobson

2017 | OriginalPaper | Buchkapitel

Chapter 4. The Immersive Power of Social Interaction

Using New Media and Technology to Foster Learning by Means of Social Immersion
Nicole C. Krämer

2017 | OriginalPaper | Buchkapitel

Chapter 5. Assessment for Learning in Immersive Environments

Valerie Shute, Seyedahmad Rahimi, Benjamin Emihovich

2017 | OriginalPaper | Buchkapitel

Chapter 6. Infrastructures for Immersive Media in the Classroom

John Richards

2017 | OriginalPaper | Buchkapitel

Chapter 7. The Potentials and Trends of Virtual Reality in Education

A Bibliometric Analysis on Top Research Studies in the Last Two Decades
Dejian Liu, Kaushal Kumar Bhagat, Yuan Gao, Ting-Wen Chang, Ronghuai Huang

Case Studies of Immersive Learning


2017 | OriginalPaper | Buchkapitel

Chapter 8. Virtual Reality as an Immersive Medium for Authentic Simulations

The Case of EcoMUVE
Chris Dede, Tina A. Grotzer, Amy Kamarainen, Shari J. Metcalf

2017 | OriginalPaper | Buchkapitel

Chapter 9. Systems to Support Co-creative Collaboration in Mixed-Reality Environments

Michael Robert Gardner, Warren W. Sheaffer

2017 | OriginalPaper | Buchkapitel

Chapter 10. Massively Multiplayer Online Roleplaying Games and Virtual Reality Combine for Learning

Eric Klopfer

2017 | OriginalPaper | Buchkapitel

Chapter 11. Embodied Education in Mixed and Mediated Realties

Some Results and Principles for VR Content Design
Mina C. Johnson-Glenberg

2017 | OriginalPaper | Buchkapitel

Chapter 12. Preparing Students for Future Learning with Mixed Reality Interfaces

Bertrand Schneider

2017 | OriginalPaper | Buchkapitel

Chapter 13. Conclusion—Strategic Planning for R&D on Immersive Learning

Christopher J. Dede, John Richards


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