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2016 | OriginalPaper | Buchkapitel

Voting and Communication When Hiring by Committee

verfasst von : Paula Mäkelä

Erschienen in: Transactions on Computational Collective Intelligence XXIII

Verlag: Springer Berlin Heidelberg

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Abstract

We consider a committee of principals who gather to vote whether or not to renew a fixed-term employment contract of an agent. The principals’ private preferences depend on the agent’s past performance and the voting outcome. We analyze two scenarios: One where all communication is prohibited and the other where the principals engage in a pre-vote deliberation.
We characterize the set of symmetric, responsive equilibria of the pure voting game and show that informative voting constitutes an equilibrium whenever the number of votes required for the reappointment is sufficiently high. We then establish that if the principals can communicate prior to casting the decisive ballots, truthful information sharing coincides with Nash equilibrium behavior. However, in contrast to the common conception, sometimes pre-vote deliberation may actually make the principals worse off. The underlying intuition is that absent deliberation, the principals are unable to coordinate their votes, and this may force the agent to perform at a level beyond that in the game with communication.

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Fußnoten
1
Admittedly, if \(h=n+1\), that is, if there exists partisan voters who are never willing to reappoint the agent irrespective of the number of completed tasks, then the informative equilibrium does not exist. We have, however, excluded this case by assuming \(h \le n\).
 
2
To see that these are the only possible non-responsive equilibria of the game, assume the contrary. That is, assume the game possesses a symmetric, non-responsive equilibrium in which all the principals do not unanimously vote to fire nor all the principals unanimously vote to reappoint. Then the equilibrium features types \(\theta ^s\) and \(\tilde{\theta }^{s}\), where \(\theta ^s, \,\tilde{\theta }^s \in \varTheta \), and \(\theta ^s \ne \tilde{\theta }^s\) such that \(\upsilon (\theta ^s) \ne \upsilon (\tilde{\theta }^s)\). Since the voting strategy profile is non-responsive, \(\sigma (c)=0\) for all \(c > 0\), and \(\sigma (c)=n\), otherwise. Therefore, each principal who observes an omitted task knows that the agent has not completed any of the tasks. Similarly, each principal who has observed a completed task knows that the agent has completed all the tasks. Since the principals do not know each other’s types, the probability that the vote of an individual principal is decisive for the final outcome, or pivotal, is always positive. As a result, each principal who has observed an omitted (completed) task has strict incentives to vote to fire (reappoint) with probability one. But then the voting strategy profile is responsive. A contradiction.
 
3
To see this, note first that if \(\upsilon (h^1) = \upsilon (h^0)\), then the equilibrium is not, by definition, responsive. On the other hand, if it were that \(\upsilon (h^1) < \upsilon (h^0)\), then no agent with positive cost parameter would complete any of the tasks. Therefore, all the principals who receive a bad signal know for sure that none of the tasks has been completed and as a result, \(\upsilon (h^0)=0\). A contradiction.
 
4
Note that the same logic does not apply to our original game without the perturbations. Specifically, if all the other principals vote to fire (reappoint), then no individual principal can change the voting outcome given \(q > 1\) (\(q < n\)), and might as well vote along with the others independent of the signal she has received.
 
5
In particular, when \(q \ge h\), the game potentially possesses both the informative, and a symmetric, responsive, non-informative equilibrium.
 
6
To see why this is the only possible l -pooling equilibrium in pure strategies, note that by definition, in any l -pooling equilibrium, \(\upsilon (l^0)=\upsilon (l^1)=1\). Therefore, in order for the equilibrium to be responsive and in pure strategies, we must have \(0=\upsilon (h^0)<\upsilon (h^1)=1\). In particular, note that a voting strategy profile characterized by \(\upsilon (l^s)=1\) and \(\upsilon (h^s)=0\), for \(s \in \{0, 1\}\) is not responsive.
 
7
If we allowed also partially revealing message strategy profiles, or considered more complicated forms of communication – for instance, sequential – then the assumption of binary message space would be restrictive.
 
8
To see this, note that if \(\Pr (r \mid {\varvec{s}})\) is constant in \({\varvec{s}}\), then the equilibrium is not, by definition, responsive. On the other hand, if it were that \(\Pr (r \mid {\varvec{s}})\) is decreasing in \({\varvec{s}}\), then no agent with positive cost parameter would complete any of the tasks. Therefore, all the principals who receive a bad signal know for sure that none of the tasks has been completed and vote to fire. But then \(\Pr (r \mid {\varvec{s}})\) cannot be decreasing in s.
 
9
Notice that a voting strategy profile in which types \(h^0\) and \(l^1\) randomize cannot constitute an equilibrium. To see this, notice that if it were the case that \(\upsilon (\theta ^s) \in (0, 1)\) for \(\theta ^s \in \{h^0, l^1\}\), then the monotonicity of the voting strategies in thresholds imply that \(\upsilon (h^1)=0\) and \(\upsilon (l^0)=1\). But such a voting strategy profile is not be monotone in signals and therefore cannot be an equilibrium profile.
 
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Metadaten
Titel
Voting and Communication When Hiring by Committee
verfasst von
Paula Mäkelä
Copyright-Jahr
2016
Verlag
Springer Berlin Heidelberg
DOI
https://doi.org/10.1007/978-3-662-52886-0_5