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2018 | OriginalPaper | Buchkapitel

9. A Framework for Designing Smarter Serious Games

verfasst von : Katherine Smith, John Shull, Yuzhong Shen, Anthony Dean, Patrick Heaney

Erschienen in: Smart Universities

Verlag: Springer International Publishing

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Abstract

As smart technology becomes more ubiquitous, there are increased opportunities to enhance the way that educational content is presented and practiced. There are numerous studies indicating the importance of combining instructional and game design in the process of developing serious games. However, there are no frameworks or processes that have been developed to provide insight on methods for effectively combining these existing design methodologies. To this end, a modular framework has been developed with an accompanying spiral design process that facilitates the design, development, and continued improvement of smarter serious games. The implementation of this framework will be explored through an evolving serious game developed using the framework that is aimed to teach precalculus at the college level.

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Metadaten
Titel
A Framework for Designing Smarter Serious Games
verfasst von
Katherine Smith
John Shull
Yuzhong Shen
Anthony Dean
Patrick Heaney
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-59454-5_9

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