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Erschienen in: Artificial Life and Robotics 4/2019

18.09.2019 | Original Article

A high-performance haptic rendering system for virtual reality molecular modeling

verfasst von: Arif Pramudwiatmoko, Satoru Tsutoh, Gregory Gutmann, Yutaka Ueno, Akihiko Konagaya

Erschienen in: Artificial Life and Robotics | Ausgabe 4/2019

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Abstract

Purpose

To provide a virtual reality 3D user interface with comprehensive molecular modeling, we have developed a novel haptic rendering system with a fingertip haptic rendering device and a hand-tracking Leap Motion controller.

Methods

The system handles virtual molecular objects with real hands motion captured by the Leap Motion controller in a virtual reality environment. The fingertip haptic rendering device attached on each finger and a wrist gives haptic display, when virtual hands manipulating virtual molecular objects.

Results

Based on preliminary software development studies using existing 3D graphics toolkit such as CHAI3D and Unity, the fingertip haptic rendering device works with a reasonable performance for a polygon surface model and a ribbon model, but not for an atomic model due to the low rendering performance. On the other hand, the device provides us a grasping feeling of a large molecule represented by an atomic model, when used with the particle simulation system running on graphics library, DirectX 12. The haptic rendering performances, among the three software systems are discussed.

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Literatur
8.
Zurück zum Zitat Choi I, Culbertson H, Miller MR, et al (2017) Grabity: a wearable haptic interface for simulating weight and grasping in virtual reality. In: Proceedings of the 30th Annual ACM Symposium User Interface Software Technology—UIST’17 119–130. https://doi.org/10.1145/3126594.3126599 Choi I, Culbertson H, Miller MR, et al (2017) Grabity: a wearable haptic interface for simulating weight and grasping in virtual reality. In: Proceedings of the 30th Annual ACM Symposium User Interface Software Technology—UIST’17 119–130. https://​doi.​org/​10.​1145/​3126594.​3126599
10.
Zurück zum Zitat Pramudwiatmoko A, Tsutoh S, Gutmann G et al (2019) Haptic rendering applied to hand tracking 3D user interface for a molecular modeling environment. 24th International symposium on artificial life and robotics. International Society of Artificial Life and Robotics, Beppu, pp 109–114 Pramudwiatmoko A, Tsutoh S, Gutmann G et al (2019) Haptic rendering applied to hand tracking 3D user interface for a molecular modeling environment. 24th International symposium on artificial life and robotics. International Society of Artificial Life and Robotics, Beppu, pp 109–114
14.
Zurück zum Zitat Gutmann G, Inoue D, Kakugo A, Konagaya A (2016) Using a master and slave approach for GPGPU computing to achieve optimal scaling in a 3D real-time simulation. In: 2016 IEEE 11th Annual International Conference on Nano/Micro Engineered Molecular Systems NEMS 2016 6:95–100. https://doi.org/10.1109/NEMS.2016.7758208 Gutmann G, Inoue D, Kakugo A, Konagaya A (2016) Using a master and slave approach for GPGPU computing to achieve optimal scaling in a 3D real-time simulation. In: 2016 IEEE 11th Annual International Conference on Nano/Micro Engineered Molecular Systems NEMS 2016 6:95–100. https://​doi.​org/​10.​1109/​NEMS.​2016.​7758208
Metadaten
Titel
A high-performance haptic rendering system for virtual reality molecular modeling
verfasst von
Arif Pramudwiatmoko
Satoru Tsutoh
Gregory Gutmann
Yutaka Ueno
Akihiko Konagaya
Publikationsdatum
18.09.2019
Verlag
Springer Japan
Erschienen in
Artificial Life and Robotics / Ausgabe 4/2019
Print ISSN: 1433-5298
Elektronische ISSN: 1614-7456
DOI
https://doi.org/10.1007/s10015-019-00555-9

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