2011 | OriginalPaper | Buchkapitel
A Real-Time System for Crowd Rendering: Parallel LOD and Texture-Preserving Approach on GPU
verfasst von : Chao Peng, Seung In Park, Yong Cao, Jie Tian
Erschienen in: Motion in Games
Verlag: Springer Berlin Heidelberg
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In modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. In this paper, we present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approach.