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2009 | OriginalPaper | Buchkapitel

9. A Visualisation Framework for Collaborative VirtualEnvironment Usage Information

verfasst von : Ross Brown, Simon Joslin, Penny Drennan

Erschienen in: Trends in Interactive Visualization

Verlag: Springer London

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Abstract

Due to the popularity of modern Collaborative Virtual Environments, there has been a related increase in their size and complexity. Developers therefore need visualisations that expose usage patterns from logged data, to understand the structures and dynamics of these complex environments. This chapter presents a new framework for the process of visualising virtual environment usage data. Major components, such as an event model, designer task model and data acquisition infrastructure are described. Interface and implementation factors are also developed, along with example visualisation techniques that make use of the new task and event model. A case study is performed to illustrate a typical scenario for the framework, and its benefits to the environment development team.

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Fußnoten
1
1 The framework in this chapter is part of our proposed solution to problems facing CVE developers, we have coined the term Digital Asset Manufacturing (DAM) - the adoption of large scale industrial manufacturing techniques in the creation of digital content.
 
2
2 The scenario was developed from an example given by developers during the game focus group discussions, and in no way is representative or endorsed by Blizzard Entertainment creators of World of Warcraft. World of Warcraft® ©2004-–2008 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
 
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Metadaten
Titel
A Visualisation Framework for Collaborative VirtualEnvironment Usage Information
verfasst von
Ross Brown
Simon Joslin
Penny Drennan
Copyright-Jahr
2009
Verlag
Springer London
DOI
https://doi.org/10.1007/978-1-84800-269-2_9

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