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Erschienen in: Journal of Science Education and Technology 6/2015

03.06.2015

Agriscience Teachers’ Implementation of Digital Game-based Learning in an Introductory Animal Science Course

verfasst von: Angela W. Webb, J. C. Bunch, Maria F. G. Wallace

Erschienen in: Journal of Science Education and Technology | Ausgabe 6/2015

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Abstract

In today’s technological age, visions for technology integration in the classroom continue to be explored and examined. Digital game-based learning is one way to purposefully integrate technology while maintaining a focus on learning objectives. This case study sought to understand agriscience teachers’ experiences implementing digital game-based learning in an introductory animal science course. From interviews with agriscience teachers on their experiences with the game, three themes emerged: (1) the constraints of inadequate and inappropriate technologies, and time to game implementation; (2) the shift in teacher and student roles necessitated by implementing the game; and (3) the inherent competitive nature of learning through the game. Based on these findings, we recommend that pre-service and in-service professional development opportunities be developed for teachers to learn how to implement digital game-based learning effectively. Additionally, with the potential for simulations that address cross-cutting concepts in the next generation science standards, digital game-based learning should be explored in various science teaching and learning contexts.

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Metadaten
Titel
Agriscience Teachers’ Implementation of Digital Game-based Learning in an Introductory Animal Science Course
verfasst von
Angela W. Webb
J. C. Bunch
Maria F. G. Wallace
Publikationsdatum
03.06.2015
Verlag
Springer Netherlands
Erschienen in
Journal of Science Education and Technology / Ausgabe 6/2015
Print ISSN: 1059-0145
Elektronische ISSN: 1573-1839
DOI
https://doi.org/10.1007/s10956-015-9571-7

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