Skip to main content

2017 | OriginalPaper | Buchkapitel

Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors

verfasst von : Silvia Bonfanti, Angelo Gargantini

Erschienen in: ICTs for Improving Patients Rehabilitation Research Techniques

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Amblyopia is the partial or complete loss of vision in one eye (called lazy eye). It can be prevented by adequate treatment during the first years of young age. However, the classical therapy of eye patching suffers from a low compliance that can harm the treatment. To increase compliance, we have devised a system based on the combined use of low cost virtual reality visors, like the Google Cardboard, and ad hoc developed games for smartphones. Our system exploits the visor in order to send to the lazy eye an enhanced version of the gaming image while it sends to the normal eye a weakened version of the same image. In this way, the lazy eye must work more than the normal eye. We present here the principles, some issues we encountered, the integration of the games with a service that collects the data, and two games, namely a car racing and a tetris game.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Achtman, R., Green, C., Bavelier, D.: Video games as a tool to train visual skills. Restor. Neurol. Neurosci. 26(4–5), 435–446 (2008) Achtman, R., Green, C., Bavelier, D.: Video games as a tool to train visual skills. Restor. Neurol. Neurosci. 26(4–5), 435–446 (2008)
3.
Zurück zum Zitat David, P.: Google cardboard is vr’s gateway drug. Wired (2015) David, P.: Google cardboard is vr’s gateway drug. Wired (2015)
4.
Zurück zum Zitat Gargantini, A., Bana, M., Fabiani, F.: Using 3D for rebalancing the visual system of amblyopic children. In: 2011 International Conference on Virtual Rehabilitation (ICVR), Zurich, pp. 1–7, June 2011 Gargantini, A., Bana, M., Fabiani, F.: Using 3D for rebalancing the visual system of amblyopic children. In: 2011 International Conference on Virtual Rehabilitation (ICVR), Zurich, pp. 1–7, June 2011
5.
Zurück zum Zitat Gargantini, A., Facoetti, G., Vitali, A.: A random dot stereo acuity test based on 3D technology. In: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare - 2nd Patient Rehabilitation Research Techniques Workshop, PervasiveHealth 2014, pp. 358–361, ICST, Brussels, Belgium, Belgium, May 2014. ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) (2014) Gargantini, A., Facoetti, G., Vitali, A.: A random dot stereo acuity test based on 3D technology. In: Proceedings of the 8th International Conference on Pervasive Computing Technologies for Healthcare - 2nd Patient Rehabilitation Research Techniques Workshop, PervasiveHealth 2014, pp. 358–361, ICST, Brussels, Belgium, Belgium, May 2014. ICST (Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering) (2014)
6.
Zurück zum Zitat Gargantini, A., Terzi, F., Zambelli, M., Bonfanti, S.: A low-cost virtual reality game for amblyopia rehabilitation. In: Proceedings of REHAB, the 3rd 2015 Workshop on ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2015), pp. 81–84, New York, NY, USA. ACM (2015) Gargantini, A., Terzi, F., Zambelli, M., Bonfanti, S.: A low-cost virtual reality game for amblyopia rehabilitation. In: Proceedings of REHAB, the 3rd 2015 Workshop on ICTs for Improving Patients Rehabilitation Research Techniques (REHAB 2015), pp. 81–84, New York, NY, USA. ACM (2015)
7.
Zurück zum Zitat Rastegarpour, A.: A computer-based anaglyphic system for the treatment of amblyopia. Clin Ophthalmol. 5, 1319–1323 (2011). doi:10.2147/opth.s25074. epub 2011 sep 16 2011 (Auckland, N.Z.)CrossRef Rastegarpour, A.: A computer-based anaglyphic system for the treatment of amblyopia. Clin Ophthalmol. 5, 1319–1323 (2011). doi:10.​2147/​opth.​s25074. epub 2011 sep 16 2011 (Auckland, N.Z.)CrossRef
9.
Zurück zum Zitat Suttle, C.M.: Active treatments for amblyopia: a review of the methods and evidence base. Clin. Exp. Optometry 93, 287–299 (2010)CrossRef Suttle, C.M.: Active treatments for amblyopia: a review of the methods and evidence base. Clin. Exp. Optometry 93, 287–299 (2010)CrossRef
10.
Zurück zum Zitat To, L., Thompson, B., Blum, J.R., Maehara, G., Hess, R.F., Cooperstock, J.R.: A game platform for treatment of amblyopia. IEEE Trans. Neural Syst. Rehabil. Eng. 19(3), 280–289 (2011)CrossRef To, L., Thompson, B., Blum, J.R., Maehara, G., Hess, R.F., Cooperstock, J.R.: A game platform for treatment of amblyopia. IEEE Trans. Neural Syst. Rehabil. Eng. 19(3), 280–289 (2011)CrossRef
11.
Zurück zum Zitat Vitali, A., Facoetti, G., Gargantini, A.: An environment for contrast-based treatment of amblyopia using 3D technology. In: International Conference on Virtual Rehabilitation 2013, August 26–29, 2013 in Philadelphia, PA, USA (2013) Vitali, A., Facoetti, G., Gargantini, A.: An environment for contrast-based treatment of amblyopia using 3D technology. In: International Conference on Virtual Rehabilitation 2013, August 26–29, 2013 in Philadelphia, PA, USA (2013)
12.
Zurück zum Zitat Waddingham, P.E., Cobb, S.V., Eastgate, R.M., Gregson, R.M.: Virtual reality for interactive binocular treatment of amblyopia. In: The Sixth International Conference on Disability, Virtual Reality and Associated Technologies (2006) Waddingham, P.E., Cobb, S.V., Eastgate, R.M., Gregson, R.M.: Virtual reality for interactive binocular treatment of amblyopia. In: The Sixth International Conference on Disability, Virtual Reality and Associated Technologies (2006)
13.
Zurück zum Zitat Webber, A.L., Wood, J.: Amblyopia: prevalence, natural history, functional effects and treatment. Clin. Exp. Optometry 88(6), 365–375 (2005)CrossRef Webber, A.L., Wood, J.: Amblyopia: prevalence, natural history, functional effects and treatment. Clin. Exp. Optometry 88(6), 365–375 (2005)CrossRef
14.
Zurück zum Zitat Wei, H., Zhao, Y., Dong, F., Saleh, G., Ye, X., Clapworthy, G.: A cross-platform approach to the treatment of ambylopia. In: 2013 IEEE 13th International Conference on Bioinformatics and Bioengineering (BIBE), pp. 1–4. IEEE (2013) Wei, H., Zhao, Y., Dong, F., Saleh, G., Ye, X., Clapworthy, G.: A cross-platform approach to the treatment of ambylopia. In: 2013 IEEE 13th International Conference on Bioinformatics and Bioengineering (BIBE), pp. 1–4. IEEE (2013)
Metadaten
Titel
Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors
verfasst von
Silvia Bonfanti
Angelo Gargantini
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-69694-2_11

Neuer Inhalt