Skip to main content

1999 | OriginalPaper | Buchkapitel

An Analysis and a Model of 3D Interaction Methods and Devices for Virtual Reality

verfasst von : Charles Albert Wüthrich

Erschienen in: Design, Specification and Verification of Interactive Systems ’99

Verlag: Springer Vienna

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

The growing power of computing devices allows the representation of three-dimensional interactive virtual worlds. Interfaces with such a world must profit from our experience in the interaction with the real world. This paper corrects the early taxonomy of interaction devices and actions introduced by Foley for screen based interactive systems by adapting it to real world and to virtual reality systems. Basing on the taxonomy derived, the paper presents a model for a Virtual Reality system based on Systems Theory. The model is capable of including both traditional event-based interaction input devices, as well as continuous input devices. It is strongly device oriented, and allows to model mathematically all currently possible input devices for Virtual Reality. The model has been used for the implementation of a general input device library serving as an abstraction layer to a Virtual Reality system.

Metadaten
Titel
An Analysis and a Model of 3D Interaction Methods and Devices for Virtual Reality
verfasst von
Charles Albert Wüthrich
Copyright-Jahr
1999
Verlag
Springer Vienna
DOI
https://doi.org/10.1007/978-3-7091-6815-8_3

Neuer Inhalt