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2018 | OriginalPaper | Buchkapitel

Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY

verfasst von : Heather Desurvire, Max Kreminski

Erschienen in: Design, User Experience, and Usability: Theory and Practice

Verlag: Springer International Publishing

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Abstract

Virtual reality (VR) presents new usability, human-computer interaction, and playability challenges for developers, user-experience researchers, and designers. In addition to facing the traditional challenges, developers and researchers of VR games and VR experiences must contend with issues of physicality (including physical activity and physical discomfort), spatiality, and new or intensified physiological, psychological, and social considerations. However, many existing resources intended to help designers and game-user researchers work through usability and playability issues do not address these VR-specific challenges. This paper introduces the Virtual Reality PLAY (VR PLAY) guidelines, a set of guidelines intended to help developers, designers, and user researchers create more usable and playable VR games and experiences by optimizing the user and player experience for virtual reality.

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Metadaten
Titel
Are Game Design and User Research Guidelines Specific to Virtual Reality Effective in Creating a More Optimal Player Experience? Yes, VR PLAY
verfasst von
Heather Desurvire
Max Kreminski
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-91797-9_4

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