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Erschienen in: TechTrends 6/2017

09.09.2017 | Column: Techspotting

Augmented Reality in the K-12 Classroom

verfasst von: Jody Green, Tim Green, Abbie Brown

Erschienen in: TechTrends | Ausgabe 6/2017

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Excerpt

Augmented Reality or “AR” has been a popular news topic for the past year. This is in large part due to the popularity of the Pokemon Go app (Niantic 2017) released in the summer of 2016. The Pokemon Go app brought the classic Pokemon game and its beloved characters such as Pikachu and Charmander into the real world making clever use of smartphone and tablet technologies. John Davison’s (2016) article in Rolling Stone offers a more detailed explanation of the phenomenon. This application of augmented reality that was both highly engaging and easily accessed (the app is free, user-friendly, and available on all popular platforms) created quite a stir, and a great many educators see it as an opportunity to create new instruction with tremendous appeal. Imagine the possibilities for museum tours and nature walks alone! …
Literatur
Zurück zum Zitat Dunleavy, M., & Dede, C. (2014). Augmented reality teaching and learning. In Handbook of research on educational communications and technology (pp. 735–745). New York: Springer.CrossRef Dunleavy, M., & Dede, C. (2014). Augmented reality teaching and learning. In Handbook of research on educational communications and technology (pp. 735–745). New York: Springer.CrossRef
Zurück zum Zitat Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science-based augmented reality games. New Directions for Student Leadership, 2010(128), 85–94. Klopfer, E., & Sheldon, J. (2010). Augmenting your own reality: Student authoring of science-based augmented reality games. New Directions for Student Leadership, 2010(128), 85–94.
Zurück zum Zitat Santos, M. E. C., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., Sandor, C., & Kato, H. (2016). Augmented reality as multimedia: The case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning, 11(1), 4.CrossRef Santos, M. E. C., Taketomi, T., Yamamoto, G., Rodrigo, M. M. T., Sandor, C., & Kato, H. (2016). Augmented reality as multimedia: The case for situated vocabulary learning. Research and Practice in Technology Enhanced Learning, 11(1), 4.CrossRef
Metadaten
Titel
Augmented Reality in the K-12 Classroom
verfasst von
Jody Green
Tim Green
Abbie Brown
Publikationsdatum
09.09.2017
Verlag
Springer US
Erschienen in
TechTrends / Ausgabe 6/2017
Print ISSN: 8756-3894
Elektronische ISSN: 1559-7075
DOI
https://doi.org/10.1007/s11528-017-0223-z

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Editor’s Notes