2008 | OriginalPaper | Buchkapitel
Automatic Adjustment of Rigs to Extracted Skeletons
verfasst von : Jorge E. Ramirez, Xavier Lligadas, Antonio Susin
Erschienen in: Articulated Motion and Deformable Objects
Verlag: Springer Berlin Heidelberg
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In the animation, the process of rigging a character is an elaborated and time consuming task. The rig is developed for a specific character, and it can not be reused in other meshes. In this paper we present a method to automatically adjust a human-like character rig to an arbitrary human-like 3D mesh, using a extracted skeleton obtained from the input mesh. Our method is based on the selection and extraction of feature points, to find an equivalence between an extracted skeleton and the animation rig.