2014 | OriginalPaper | Buchkapitel
BilliARt - AR Carom Billiards
Exploration of an AR Framework
verfasst von : Ignace P. Saenen, Steven De Bock, Elhassan Abdou, Peter Lambert, Rik Van de Walle, Tim Vets, Micheline Lesaffre, Michiel Demey, Marc Leman
Erschienen in: HCI International 2014 - Posters’ Extended Abstracts
Verlag: Springer International Publishing
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This paper presents a framework for processing visual and auditory textures in an augmented reality environment that enables real-time artistic creativity without imposing predefined interaction rules or constraints. It integrates multiple problem domain knowledge in sonification, real-time rendering, object tracking and object recognition in a collaborative art installation using a familiar Carom Billiard game table, motion tracking cameras, a table-top digital projector and a digital audio installation. A demonstrator was presented at a 10-day annual innovation exhibition in Belgium and was perceived as innovative, intuitive and very easy to interact with.