2002 | OriginalPaper | Buchkapitel
Business
verfasst von : Susan Stoney
Erschienen in: Handbook on Information Technologies for Education and Training
Verlag: Springer Berlin Heidelberg
Enthalten in: Professional Book Archive
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This chapter will explore issues of designing and using information technology in the teaching of business. An introduction to finance multimedia program will be used as an example of how theory and practice can be melded to achieve a business-oriented program that is engaging, collaborative, fun, immersive, and reflective. The information, interaction, and interface designs will be discussed, as well as some of the outcomes of using the program in terms of motivation and learning outcomes.