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2018 | OriginalPaper | Buchkapitel

Comparison of Electromyogram During Ball Catching Task in Haptic VR and Real Environment

verfasst von : Issei Ohashi, Kentaro Kotani, Satoshi Suzuki, Takafumi Asao, Tetsuya Harada

Erschienen in: Human Interface and the Management of Information. Interaction, Visualization, and Analytics

Verlag: Springer International Publishing

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Abstract

The objective of this study was to construct systems for haptic virtual reality (VR) environment and to conduct an experiment to compare muscular activity during ball catching tasks in real and VR environments, where the level of the presence was evaluated. A ball catching task was demonstrated in two environments, where head-mounted display and SPIDAR-HS, the haptic presentation device using tensile force of the wire, were applied for constructing VR environment. As an index of dynamic muscular activity, forearm EMG signals were measured in the time course of a ball catching task. Average peak RMS value for forearm EMG in VR environment was 45.2% smaller than that in real environment. This difference was apparent because the amount of force generated by SPIDAR-HS was relatively lower than that made by the gravity force of the ball. On the other hand, the trends in dynamic muscular activities were similar for both environment, indicating that two tasks were fairly unique regardless the type of environments. It was concluded that the presence of VR was observable by the dynamic muscular changes during VR tasks with further adjustment of force levels required for the task in VR environment.

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Metadaten
Titel
Comparison of Electromyogram During Ball Catching Task in Haptic VR and Real Environment
verfasst von
Issei Ohashi
Kentaro Kotani
Satoshi Suzuki
Takafumi Asao
Tetsuya Harada
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-92043-6_35

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