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2018 | OriginalPaper | Buchkapitel

Designing Augmented Sports: Merging Physical Sports and Virtual World Game Concept

verfasst von : Takuya Nojima, Kadri Rebane, Ryota Shijo, Tim Schewe, Shota Azuma, Yo Inoue, Takahiro Kai, Naoki Endo, Yohei Yanase

Erschienen in: Human Interface and the Management of Information. Interaction, Visualization, and Analytics

Verlag: Springer International Publishing

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Abstract

It is important to encourage people to play sports and physical activities to keep their own health and well-being. However, not many people can keep playing sports regularly. In addition, people in today tend to become physically inactive. Thus, a novel way to motivate people to become physically active, by playing sports, is desired. Augmented sports are novel sports that integrates concepts of computer games into existing physical sports. Physical sports are played in our physical, real world. Thus, physical law limits the methods. On the other hand, such methods for computer games are limitless. Augmented sports are novel sports that integrates various methods to fill or reduce the unwanted gap between humans, to make sports enjoyable regardless of their physical skill or conditions. It will contribute every sports player to feel fun and enjoyment more, that should also lead to motivate people to play sports more. In this paper, detail concept of augmented sports is described. Then, we developed an augmented dodgeball, a proof-of-concept of augmented sports. The detail of the system is also described.

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Metadaten
Titel
Designing Augmented Sports: Merging Physical Sports and Virtual World Game Concept
verfasst von
Takuya Nojima
Kadri Rebane
Ryota Shijo
Tim Schewe
Shota Azuma
Yo Inoue
Takahiro Kai
Naoki Endo
Yohei Yanase
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-92043-6_34

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