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2018 | OriginalPaper | Buchkapitel

5. Computer Simulation for Space-Oriented Strategic Thinking

verfasst von : William Sims Bainbridge

Erschienen in: Computer Simulations of Space Societies

Verlag: Springer International Publishing

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Abstract

The history of computer simulations connects to strategy games in many ways, notably in their common origin in Kriegspiel, the tabletop war games used for two centuries to train military leaders. The most noteworthy historical connection to spaceflight is the century-old chess variant, jetan, invented by science fiction writer Edgar Rice Burroughs and set on the planet Mars. This chapter surveys 7 examples of recent space-related computer strategy games: Master of Orion, StarCraft, Sid Meier’s Alpha Centauri, Sid Meier’s Civilization: Beyond Earth, Stellaris, and Kerbal Space Program. All of these model the careful building of the necessary technology and economic resources required for space travel, and all but the last also simulate competition across culturally distinctive societies or social movements. While their degree of astronautical realism varies, all require users to think carefully, to learn the contingencies operative in the environment, and thus to develop strategic and tactical intelligence.

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Fußnoten
2
 
7
Alan Emrich, “MicroProse’s Strategic Space Opera is Rated XXXX,” Computer Gaming World, 1993 (September, issue 110): 92–93, p. 92.
 
28
kerbaledu.​com, accessed August 2017.
 
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Metadaten
Titel
Computer Simulation for Space-Oriented Strategic Thinking
verfasst von
William Sims Bainbridge
Copyright-Jahr
2018
DOI
https://doi.org/10.1007/978-3-319-90560-0_5