2013 | OriginalPaper | Buchkapitel
Decomposing and Sketching 3D Objects by Curve Skeleton Processing
verfasst von : Luca Serino, Carlo Arcelli, Gabriella Sanniti di Baja
Erschienen in: Progress in Pattern Recognition, Image Analysis, Computer Vision, and Applications
Verlag: Springer Berlin Heidelberg
Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.
Wählen Sie Textabschnitte aus um mit Künstlicher Intelligenz passenden Patente zu finden. powered by
Markieren Sie Textabschnitte, um KI-gestützt weitere passende Inhalte zu finden. powered by
A 3D object decomposition method is presented, based on the polygonal approximation of the distance labeled curve skeleton. Polygonal approximation is accomplished to divide each skeleton branch into a number of segments along which no significant changes exist as regards curvature or distance label. Each segment is interpreted as the spine of a simple region, which is characterized by i) absence of significant curvature changes along its boundary and ii) thickness that is either constant or evolves linearly along the region. Quantitative information on shape, size, position and orientation of a simple region can be easily derived from spatial coordinates and distance labels of the extremes of the associated spine. Simple regions associated to spines sharing a common extreme partially overlap with each other. Object decomposition into disjoint regions is obtained by suitably dividing each overlapping region among the simple regions including it.