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2017 | OriginalPaper | Buchkapitel

Deep Learning for Classifying Battlefield 4 Players

verfasst von : Marjolein de Vries, Pieter Spronck

Erschienen in: Intelligent Technologies for Interactive Entertainment

Verlag: Springer International Publishing

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Abstract

In our research, we aim to predict attributes of human players based on observations of their gameplay. If such predictions can be made with sufficient accuracy, games can use them to automatically adapt to the player’s needs. In previous research, however, no conventional classification techniques have been able to achieve accuracies of sufficient height for this purpose. In the present paper, we aim to find out if deep learning networks can be used to build accurate classifiers for gameplay behaviours. We compare a deep learning network with logistic regression and random forests, to predict the platform used by Battlefield 4 players, their nationality and their gaming culture. We find that deep learning networks provide significantly higher accuracies and superior generalization when compared to the more conventional techniques for some of these tasks.

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Metadaten
Titel
Deep Learning for Classifying Battlefield 4 Players
verfasst von
Marjolein de Vries
Pieter Spronck
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-49616-0_15