Skip to main content
Erschienen in: Autonomous Agents and Multi-Agent Systems 1/2022

01.04.2022

Designing empathic virtual agents: manipulating animation, voice, rendering, and empathy to create persuasive agents

verfasst von: Dhaval Parmar, Stefan Olafsson, Dina Utami, Prasanth Murali, Timothy Bickmore

Erschienen in: Autonomous Agents and Multi-Agent Systems | Ausgabe 1/2022

Einloggen

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Designers of virtual agents have a combinatorically large space of choices for the look and behavior of their characters. We conducted two between-subjects studies to explore the systematic manipulation of animation quality, speech quality, rendering style, and simulated empathy, and its impact on perceptions of virtual agents in terms of naturalness, engagement, trust, credibility, and persuasion within a health counseling domain. In the first study, animation was varied between manually created, procedural, or no animations; voice quality was varied between recorded audio and synthetic speech; and rendering style was varied between realistic and toon-shaded. In the second study, simulated empathy of the agent was varied between no empathy, verbal-only empathic responses, and full empathy involving verbal, facial, and immediacy feedback. Results show that natural animations and recorded voice are more appropriate for the agent’s general acceptance, trust, credibility, and appropriateness for the task. However, for a brief health counseling task, animation might actually be distracting from the persuasive message, with the highest levels of persuasion found when the amount of agent animation is minimized. Further, consistent and high levels of empathy improve agent perception but may interfere with forming a trusting bond with the agent.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
3.
Zurück zum Zitat Bickmore, T., & Schulman, D. (2007). Practical approaches to comforting users with relational agents. In: CHI’07 extended abstracts on human factors in computing systems, CHI EA’07, pp. 2291–2296. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/1240866.1240996. Bickmore, T., & Schulman, D. (2007). Practical approaches to comforting users with relational agents. In: CHI’07 extended abstracts on human factors in computing systems, CHI EA’07, pp. 2291–2296. Association for Computing Machinery, New York, NY, USA. https://​doi.​org/​10.​1145/​1240866.​1240996.
4.
Zurück zum Zitat Bickmore, T. W., Fernando, R., Ring, L., & Schulman, D. (2010). Empathic touch by relational agents. IEEE Transactions on Affective Computing, 1(1), 60–71.CrossRef Bickmore, T. W., Fernando, R., Ring, L., & Schulman, D. (2010). Empathic touch by relational agents. IEEE Transactions on Affective Computing, 1(1), 60–71.CrossRef
5.
Zurück zum Zitat Bickmore, T. W., & Picard, R. W. (2005). Establishing and maintaining long-term human–computer relationships. ACM Transactions on Computer-Human Interaction (TOCHI), 12(2), 293–327.CrossRef Bickmore, T. W., & Picard, R. W. (2005). Establishing and maintaining long-term human–computer relationships. ACM Transactions on Computer-Human Interaction (TOCHI), 12(2), 293–327.CrossRef
6.
Zurück zum Zitat Bickmore, T. W., Silliman, R. A., Nelson, K., Cheng, D. M., Winter, M., Henault, L., & Paasche-Orlow, M. K. (2013). A randomized controlled trial of an automated exercise coach for older adults. Journal of the American Geriatrics Society, 61(10), 1676–1683.CrossRef Bickmore, T. W., Silliman, R. A., Nelson, K., Cheng, D. M., Winter, M., Henault, L., & Paasche-Orlow, M. K. (2013). A randomized controlled trial of an automated exercise coach for older adults. Journal of the American Geriatrics Society, 61(10), 1676–1683.CrossRef
8.
Zurück zum Zitat Cassell, J., Sullivan, J., Churchill, E., & Prevost, S. (2000). Embodied Conversational Agents. MIT Press. Cassell, J., Sullivan, J., Churchill, E., & Prevost, S. (2000). Embodied Conversational Agents. MIT Press.
9.
Zurück zum Zitat Cassell, J., & Thorisson, K. R. (1999). The power of a nod and a glance: Envelope vs. emotional feedback in animated conversational agents. Applied Artificial Intelligence, 13(4–5), 519–538.CrossRef Cassell, J., & Thorisson, K. R. (1999). The power of a nod and a glance: Envelope vs. emotional feedback in animated conversational agents. Applied Artificial Intelligence, 13(4–5), 519–538.CrossRef
12.
Zurück zum Zitat Dai, Z., & MacDorman, K. F. (2018). The doctor’s digital double: How warmth, competence, and animation promote adherence intention. PeerJ Computer Science, 4, e168. Dai, Z., & MacDorman, K. F. (2018). The doctor’s digital double: How warmth, competence, and animation promote adherence intention. PeerJ Computer Science, 4, e168.
13.
Zurück zum Zitat Fogg, B., Marshall, J., Kameda, T., Solomon, J., Rangnekar, A., Boyd, J., & Brown, B. (2001). Web credibility research: A method for online experiments and early study results. In CHI’01 extended abstracts on human factors in computing systems, CHI EA’01 (pp. 295–296). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/634067.634242 Fogg, B., Marshall, J., Kameda, T., Solomon, J., Rangnekar, A., Boyd, J., & Brown, B. (2001). Web credibility research: A method for online experiments and early study results. In CHI’01 extended abstracts on human factors in computing systems, CHI EA’01 (pp. 295–296). Association for Computing Machinery, New York, NY, USA. https://​doi.​org/​10.​1145/​634067.​634242
14.
Zurück zum Zitat Gong, L., & Lai, J. (2001). Shall we mix synthetic speech and human speech? Impact on users’ performance, perception, and attitude. In Proceedings of the Sigchi conference on human factors in computing systems, CHI’01 (pp. 158–165). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/365024.365090 Gong, L., & Lai, J. (2001). Shall we mix synthetic speech and human speech? Impact on users’ performance, perception, and attitude. In Proceedings of the Sigchi conference on human factors in computing systems, CHI’01 (pp. 158–165). Association for Computing Machinery, New York, NY, USA. https://​doi.​org/​10.​1145/​365024.​365090
17.
Zurück zum Zitat Kim, J., Kim, W., Nam, J., & Song, H. (2020) “i can feel your empathic voice”: Effects of nonverbal vocal cues in voice user interface. In Extended abstracts of the 2020 CHI conference on human factors in computing systems, CHI EA’20 (pp. 1–8). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/3334480.3383075 Kim, J., Kim, W., Nam, J., & Song, H. (2020) “i can feel your empathic voice”: Effects of nonverbal vocal cues in voice user interface. In Extended abstracts of the 2020 CHI conference on human factors in computing systems, CHI EA’20 (pp. 1–8). Association for Computing Machinery, New York, NY, USA. https://​doi.​org/​10.​1145/​3334480.​3383075
18.
Zurück zum Zitat Kimani, E., Bickmore, T., Trinh, H., Ring, L., Paasche-Orlow, M.K., & Magnani, J.W. (2016). A smartphone-based virtual agent for atrial fibrillation education and counseling. In Intelligent virtual agents (pp 120–127). Springer, Cham. Kimani, E., Bickmore, T., Trinh, H., Ring, L., Paasche-Orlow, M.K., & Magnani, J.W. (2016). A smartphone-based virtual agent for atrial fibrillation education and counseling. In Intelligent virtual agents (pp 120–127). Springer, Cham.
20.
Zurück zum Zitat Lane, H. C., Hays, M. J., Core, M. G., & Auerbach, D. (2013). Learning intercultural communication skills with virtual humans: Feedback and fidelity. Journal of Educational Psychology, 105(4), 1026.CrossRef Lane, H. C., Hays, M. J., Core, M. G., & Auerbach, D. (2013). Learning intercultural communication skills with virtual humans: Feedback and fidelity. Journal of Educational Psychology, 105(4), 1026.CrossRef
21.
Zurück zum Zitat Lee, A., & Kawahara, T. (2009). Recent development of open-source speech recognition engine julius. In Proceedings: APSIPA ASC 2009: Asia-Pacific signal and information processing association, 2009 annual summit and conference (pp. 131–137). Asia-Pacific Signal and Information Processing Association, 2009 Annual Summit and Conference, International Organizing Committee, Sapporo, Hokkaido, Japan. http://hdl.handle.net/2115/39653 Lee, A., & Kawahara, T. (2009). Recent development of open-source speech recognition engine julius. In Proceedings: APSIPA ASC 2009: Asia-Pacific signal and information processing association, 2009 annual summit and conference (pp. 131–137). Asia-Pacific Signal and Information Processing Association, 2009 Annual Summit and Conference, International Organizing Committee, Sapporo, Hokkaido, Japan. http://​hdl.​handle.​net/​2115/​39653
23.
Zurück zum Zitat McDonnell, R., Breidt, M., & Bülthoff, H. H. (2012). Render me real?: Investigating the effect of render style on the perception of animated virtual humans. ACM Transactions on Graphics (TOG), 31(4), 91.CrossRef McDonnell, R., Breidt, M., & Bülthoff, H. H. (2012). Render me real?: Investigating the effect of render style on the perception of animated virtual humans. ACM Transactions on Graphics (TOG), 31(4), 91.CrossRef
24.
Zurück zum Zitat Mitchell, W. J., Szerszen Sr, K. A., Lu, A. S., Schermerhorn, P. W., Scheutz, M., & MacDorman, K. F. (2011). A mismatch in the human realism of face and voice produces an uncanny valley. i-Perception 2(1), 10–12 (2011) Mitchell, W. J., Szerszen Sr, K. A., Lu, A. S., Schermerhorn, P. W., Scheutz, M., & MacDorman, K. F. (2011). A mismatch in the human realism of face and voice produces an uncanny valley. i-Perception 2(1), 10–12 (2011)
25.
Zurück zum Zitat Mori, M., MacDorman, K. F., & Kageki, N. (2012). The uncanny valley [from the field]. IEEE Robotics& Automation Magazine, 19(2), 98–100.CrossRef Mori, M., MacDorman, K. F., & Kageki, N. (2012). The uncanny valley [from the field]. IEEE Robotics& Automation Magazine, 19(2), 98–100.CrossRef
27.
Zurück zum Zitat Nguyen, H., & Masthoff, J. (2009). Designing empathic computers: The effect of multimodal empathic feedback using animated agent. In Proceedings of the 4th international conference on persuasive technology, persuasive ’09. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/1541948.1541958 Nguyen, H., & Masthoff, J. (2009). Designing empathic computers: The effect of multimodal empathic feedback using animated agent. In Proceedings of the 4th international conference on persuasive technology, persuasive ’09. Association for Computing Machinery, New York, NY, USA. https://​doi.​org/​10.​1145/​1541948.​1541958
28.
Zurück zum Zitat Parmar, D., Ólafsson, S., Utami, D., Murali, P., & Bickmore, T. (2020). Navigating the combinatorics of virtual agent design space to maximize persuasion. In Proceedings of the 19th international conference on autonomous agents and multiagent systems, AAMAS’20 (pp. 1010–1018). International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC (2020) Parmar, D., Ólafsson, S., Utami, D., Murali, P., & Bickmore, T. (2020). Navigating the combinatorics of virtual agent design space to maximize persuasion. In Proceedings of the 19th international conference on autonomous agents and multiagent systems, AAMAS’20 (pp. 1010–1018). International Foundation for Autonomous Agents and Multiagent Systems, Richland, SC (2020)
29.
Zurück zum Zitat Petty, R. E., Briñol, P., Fabrigar, L., & Wegener, D. (2010). Attitude structure and change. In Advanced social psychology: The State of the Science (pp. 217–259). Oxford University Press. Petty, R. E., Briñol, P., Fabrigar, L., & Wegener, D. (2010). Attitude structure and change. In Advanced social psychology: The State of the Science (pp. 217–259). Oxford University Press.
30.
Zurück zum Zitat Richmond, V. P., & McCroskey, J. C. (1995). Immediacy. Boston: Allyn & Bacon. Richmond, V. P., & McCroskey, J. C. (1995). Immediacy. Boston: Allyn & Bacon.
31.
Zurück zum Zitat Ring, L., Utami, D., & Bickmore, T. (2014). The right agent for the job? In Intelligent virtual agents (pp. 374–384). Springer, Cham. Ring, L., Utami, D., & Bickmore, T. (2014). The right agent for the job? In Intelligent virtual agents (pp. 374–384). Springer, Cham.
32.
Zurück zum Zitat Shams, L., & Kim, R. (2010). Crossmodal influences on visual perception. Physics of Life Reviews, 7(3), 269–284.CrossRef Shams, L., & Kim, R. (2010). Crossmodal influences on visual perception. Physics of Life Reviews, 7(3), 269–284.CrossRef
34.
Zurück zum Zitat Stern, S. E., Mullennix, J. W., Dyson, C. I., & Wilson, S. J. (1999). The persuasiveness of synthetic speech versus human speech. Human Factors, 41(4), 588–595.CrossRef Stern, S. E., Mullennix, J. W., Dyson, C. I., & Wilson, S. J. (1999). The persuasiveness of synthetic speech versus human speech. Human Factors, 41(4), 588–595.CrossRef
36.
Zurück zum Zitat Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming& Virtual Worlds, 2(1), 3–25.CrossRef Tinwell, A., Grimshaw, M., & Williams, A. (2010). Uncanny behaviour in survival horror games. Journal of Gaming& Virtual Worlds, 2(1), 3–25.CrossRef
38.
Zurück zum Zitat Vinayagamoorthy, V., Steed, A., & Slater, M. (2005). Building characters: Lessons drawn from virtual environments. In Proceedings of toward social mechanisms of android science: A CogSci 2005 workshop (pp. 119–126). Cognitive Science Society, Stresa, Italy Vinayagamoorthy, V., Steed, A., & Slater, M. (2005). Building characters: Lessons drawn from virtual environments. In Proceedings of toward social mechanisms of android science: A CogSci 2005 workshop (pp. 119–126). Cognitive Science Society, Stresa, Italy
39.
Zurück zum Zitat Volonte, M., Babu, S. V., Chaturvedi, H., Newsome, N., Ebrahimi, E., Roy, T., Daily, S. B., & Fasolino, T. (2016). Effects of virtual human appearance fidelity on emotion contagion in affective inter-personal simulations. IEEE Transactions on Visualization and Computer Graphics, 22(4), 1326–1335.CrossRef Volonte, M., Babu, S. V., Chaturvedi, H., Newsome, N., Ebrahimi, E., Roy, T., Daily, S. B., & Fasolino, T. (2016). Effects of virtual human appearance fidelity on emotion contagion in affective inter-personal simulations. IEEE Transactions on Visualization and Computer Graphics, 22(4), 1326–1335.CrossRef
40.
Zurück zum Zitat Volonte, M., Robb, A., Duchowski, A. T., & Babu, S. V. (2018). Empirical evaluation of virtual human conversational and affective animations on visual attention in inter-personal simulations. In: 2018 IEEE conference on virtual reality and 3D user interfaces (VR), pp. 25–32. IEEE, IEEE, Reutlingen, Germany. https://doi.org/10.1109/VR.2018.8446364 Volonte, M., Robb, A., Duchowski, A. T., & Babu, S. V. (2018). Empirical evaluation of virtual human conversational and affective animations on visual attention in inter-personal simulations. In: 2018 IEEE conference on virtual reality and 3D user interfaces (VR), pp. 25–32. IEEE, IEEE, Reutlingen, Germany. https://​doi.​org/​10.​1109/​VR.​2018.​8446364
41.
Zurück zum Zitat Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators & Virtual Environments 5(3), 263–273 Welch, R. B., Blackmon, T. T., Liu, A., Mellers, B. A., & Stark, L. W. (1996). The effects of pictorial realism, delay of visual feedback, and observer interactivity on the subjective sense of presence. Presence: Teleoperators & Virtual Environments 5(3), 263–273
42.
Zurück zum Zitat Wheeless, L. R., & Grotz, J. (1977). The measurement of trust and its relationship to self-disclosure. Human Communication Research, 3(3), 250–257.CrossRef Wheeless, L. R., & Grotz, J. (1977). The measurement of trust and its relationship to self-disclosure. Human Communication Research, 3(3), 250–257.CrossRef
44.
Zurück zum Zitat Wu, Y., Babu, S. V., Armstrong, R., Bertrand, J. W., Luo, J., Roy, T., Daily, S. B., Dukes, L. C., Hodges, L. F., & Fasolino, T. (2014). Effects of virtual human animation on emotion contagion in simulated inter-personal experiences. IEEE Transactions on Visualization and Computer Graphics, 20(4), 626–635.CrossRef Wu, Y., Babu, S. V., Armstrong, R., Bertrand, J. W., Luo, J., Roy, T., Daily, S. B., Dukes, L. C., Hodges, L. F., & Fasolino, T. (2014). Effects of virtual human animation on emotion contagion in simulated inter-personal experiences. IEEE Transactions on Visualization and Computer Graphics, 20(4), 626–635.CrossRef
45.
Zurück zum Zitat Yee, N., Bailenson, J. N., & Rickertsen, K. (2007) A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. In Proceedings of the SIGCHI conference on human factors in computing systems, CHI ’07 (pp. 1–10). Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/1240624.1240626 Yee, N., Bailenson, J. N., & Rickertsen, K. (2007) A meta-analysis of the impact of the inclusion and realism of human-like faces on user experiences in interfaces. In Proceedings of the SIGCHI conference on human factors in computing systems, CHI ’07 (pp. 1–10). Association for Computing Machinery, New York, NY, USA. https://​doi.​org/​10.​1145/​1240624.​1240626
46.
Zurück zum Zitat Zanbaka, C., Goolkasian, P., & Hodges, L. (2006). Can a virtual cat persuade you? The role of gender and realism in speaker persuasiveness. In Proceedings of the SIGCHI conference on human factors in computing systems, CHI ’06 (pp. 1153–1162). Association for Computing Machinery, New York, NY, USA (2006). https://doi.org/10.1145/1124772.1124945 Zanbaka, C., Goolkasian, P., & Hodges, L. (2006). Can a virtual cat persuade you? The role of gender and realism in speaker persuasiveness. In Proceedings of the SIGCHI conference on human factors in computing systems, CHI ’06 (pp. 1153–1162). Association for Computing Machinery, New York, NY, USA (2006). https://​doi.​org/​10.​1145/​1124772.​1124945
47.
Zurück zum Zitat Zell, E., Aliaga, C., Jarabo, A., Zibrek, K., Gutierrez, D., McDonnell, R., & Botsch, M. (2015). To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces. ACM Transactions on Graphics 34(6) (2015). https://doi.org/10.1145/2816795.2818126 Zell, E., Aliaga, C., Jarabo, A., Zibrek, K., Gutierrez, D., McDonnell, R., & Botsch, M. (2015). To stylize or not to stylize? The effect of shape and material stylization on the perception of computer-generated faces. ACM Transactions on Graphics 34(6) (2015). https://​doi.​org/​10.​1145/​2816795.​2818126
49.
Zurück zum Zitat Zibrek, K., & McDonnell, R. (2014). Does render style affect perception of personality in virtual humans? In Proceedings of the ACM symposium on applied perception, SAP’14, pp. 111–115. Association for Computing Machinery, New York, NY, USA. https://doi.org/10.1145/2628257.2628270 Zibrek, K., & McDonnell, R. (2014). Does render style affect perception of personality in virtual humans? In Proceedings of the ACM symposium on applied perception, SAP’14, pp. 111–115. Association for Computing Machinery, New York, NY, USA. https://​doi.​org/​10.​1145/​2628257.​2628270
Metadaten
Titel
Designing empathic virtual agents: manipulating animation, voice, rendering, and empathy to create persuasive agents
verfasst von
Dhaval Parmar
Stefan Olafsson
Dina Utami
Prasanth Murali
Timothy Bickmore
Publikationsdatum
01.04.2022
Verlag
Springer US
Erschienen in
Autonomous Agents and Multi-Agent Systems / Ausgabe 1/2022
Print ISSN: 1387-2532
Elektronische ISSN: 1573-7454
DOI
https://doi.org/10.1007/s10458-021-09539-1

Weitere Artikel der Ausgabe 1/2022

Autonomous Agents and Multi-Agent Systems 1/2022 Zur Ausgabe

OriginalPaper

Redividing the cake

Premium Partner