Skip to main content

2017 | OriginalPaper | Buchkapitel

Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts

verfasst von : Jose L. Jurado, Cesar A. Collazos, Francisco L. Gutierrez, Luis M. Paredes

Erschienen in: Serious Games, Interaction and Simulation

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This document describes a model for the design of game strategies. This proposal is based on related works in the field of gamification and its applications. The proposed model is composed of three components: A game environment process, a game environment and a component for measurement and evaluation. This proposition seeks to offer a methodological tool for the design of game strategies in the field of gamification, applied to knowledge management. This document makes an analysis between gamification and knowledge management, with the goal of determining motivation’s relationship with properties such as participation, collaboration and contribution, in the implementation of knowledge management processes, particularly in academic software development scenarios. The aforementioned properties are used for the evaluation of three validation scenarios.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Bjørnson, F.O., Dingsor, T.: Knowledge management in software engineering: a systematic review of studied concepts, findings and research methods used. Inf. Softw. Technol. 50, 1055–1068 (2008)CrossRef Bjørnson, F.O., Dingsor, T.: Knowledge management in software engineering: a systematic review of studied concepts, findings and research methods used. Inf. Softw. Technol. 50, 1055–1068 (2008)CrossRef
2.
Zurück zum Zitat Herranz, E., Palacios, R.C., Seco, A.A.: Towards a new approach to supporting top managers in SPI organizational change management. In: International Conference on Project Management Procedia Technology, vol. 9, pp. 129–138 (2013) Herranz, E., Palacios, R.C., Seco, A.A.: Towards a new approach to supporting top managers in SPI organizational change management. In: International Conference on Project Management Procedia Technology, vol. 9, pp. 129–138 (2013)
3.
Zurück zum Zitat Capote, J., LLanten, C., Pardo, C., Collazos, C.: Knowledge management in a software process improvement program in micro, small, and medium –sized enterprises: KMSPI model. Revista de Ingeniería, No 50, pp. 205–216 (2009) Capote, J., LLanten, C., Pardo, C., Collazos, C.: Knowledge management in a software process improvement program in micro, small, and medium –sized enterprises: KMSPI model. Revista de Ingeniería, No 50, pp. 205–216 (2009)
4.
Zurück zum Zitat Helen, S., Nathan, B., Sarah, B., Tracy, H., Hugh, R.: Models of motivation in software engineering. Inf. Softw. Technol. 51(1), 219–233 (2009)CrossRef Helen, S., Nathan, B., Sarah, B., Tracy, H., Hugh, R.: Models of motivation in software engineering. Inf. Softw. Technol. 51(1), 219–233 (2009)CrossRef
5.
Zurück zum Zitat Galvis, E., Sanchez, J.M.: A critical review of knowledge management in software process reference model. J. Inf. Syst. Technol. Manag. 10(2), 323–338 (2013) Galvis, E., Sanchez, J.M.: A critical review of knowledge management in software process reference model. J. Inf. Syst. Technol. Manag. 10(2), 323–338 (2013)
6.
Zurück zum Zitat Schacht, S., Maedche, A.: Project knowledge management while simply playing! gaming mechanics in project knowledge management systems. In: Reiners, T., Wood, L.C. (eds.) Gamification in Education and Business, pp. 593–614. Springer, Switzerland (2015) Schacht, S., Maedche, A.: Project knowledge management while simply playing! gaming mechanics in project knowledge management systems. In: Reiners, T., Wood, L.C. (eds.) Gamification in Education and Business, pp. 593–614. Springer, Switzerland (2015)
7.
Zurück zum Zitat Galvis, E.A., Sanchez, J.M., Gonzalez, M.P.: Towards a reference model for knowledge management processes for software-developing organizations: validation by experts. AD-minister, EAFIT 26, 41–72 (2015)CrossRef Galvis, E.A., Sanchez, J.M., Gonzalez, M.P.: Towards a reference model for knowledge management processes for software-developing organizations: validation by experts. AD-minister, EAFIT 26, 41–72 (2015)CrossRef
8.
Zurück zum Zitat Yip, M.W., Hong, A.H., Chai Lau, D.H.: Employee participation: success factor of knowledge management. Int. J. Inf. Educ. Technol. 2(3), 262–264 (2012) Yip, M.W., Hong, A.H., Chai Lau, D.H.: Employee participation: success factor of knowledge management. Int. J. Inf. Educ. Technol. 2(3), 262–264 (2012)
9.
Zurück zum Zitat Knutas, A., Ikonen, J., Nikula, U., Porras, J.: Increasing collaborative communications in a programming course with gamification: a case study. In: Proceedings of the 15th International Conference on Computer Systems and Technologies, CompSysTech 2014, pp. 370–377. ACM (2014) Knutas, A., Ikonen, J., Nikula, U., Porras, J.: Increasing collaborative communications in a programming course with gamification: a case study. In: Proceedings of the 15th International Conference on Computer Systems and Technologies, CompSysTech 2014, pp. 370–377. ACM (2014)
10.
Zurück zum Zitat Osipov, I.V., Nikulchev, E., Volinsky, A.A., Prasikova, A.Y.: Study of gamification effectiveness in online e-learning systems. Int. J. Adv. Comput. Sci. Appl. 6(2), 71–77 (2015) Osipov, I.V., Nikulchev, E., Volinsky, A.A., Prasikova, A.Y.: Study of gamification effectiveness in online e-learning systems. Int. J. Adv. Comput. Sci. Appl. 6(2), 71–77 (2015)
11.
Zurück zum Zitat Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, Philadelphia (2012) Werbach, K., Hunter, D.: For the Win: How Game Thinking Can Revolutionize Your Business. Wharton Digital Press, Philadelphia (2012)
12.
Zurück zum Zitat Francisco, A., Gutiérrez, F.L., Isla, J.L., González, J.L.: Gamification: analysis and application. In: Penichet, V.M.R., Peñalver, A., Gallud, J.A. (eds.) New Trends in Interaction, Virtual Reality and Modeling, pp. 113–126. Springer, London (2013). Chap 8 Francisco, A., Gutiérrez, F.L., Isla, J.L., González, J.L.: Gamification: analysis and application. In: Penichet, V.M.R., Peñalver, A., Gallud, J.A. (eds.) New Trends in Interaction, Virtual Reality and Modeling, pp. 113–126. Springer, London (2013). Chap 8
13.
Zurück zum Zitat Seaborn, K., Fels, D.I.: Gamification in theory and action: a survey. Int. J. Hum Comput Stud. 72(3), 14–31 (2015)CrossRef Seaborn, K., Fels, D.I.: Gamification in theory and action: a survey. Int. J. Hum Comput Stud. 72(3), 14–31 (2015)CrossRef
14.
Zurück zum Zitat Jurado, J., Fernandez, A., Collazos, C.: Applying gamification in the context of knowledge management. In: i-KNOW 2015 Proceedings of the 15th International Conference on Knowledge Technologies and Data-driven Business. ACM (2015) Jurado, J., Fernandez, A., Collazos, C.: Applying gamification in the context of knowledge management. In: i-KNOW 2015 Proceedings of the 15th International Conference on Knowledge Technologies and Data-driven Business. ACM (2015)
15.
Zurück zum Zitat Collazos, C., Toledo, P., Gonzalez, C.: Design and analysis of collaborative interactions in social educational videogames. Comput. Hum. Behav. 31, 602–611 (2014)CrossRef Collazos, C., Toledo, P., Gonzalez, C.: Design and analysis of collaborative interactions in social educational videogames. Comput. Hum. Behav. 31, 602–611 (2014)CrossRef
Metadaten
Titel
Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts
verfasst von
Jose L. Jurado
Cesar A. Collazos
Francisco L. Gutierrez
Luis M. Paredes
Copyright-Jahr
2017
DOI
https://doi.org/10.1007/978-3-319-51055-2_9

Premium Partner