Skip to main content

2015 | OriginalPaper | Buchkapitel

Developing Mathematical Thinking with Scratch

An Experiment with 6th Grade Students

verfasst von : Luis Alberto Calao, J. Moreno-León, Heidy Ester Correa, Gregorio Robles

Erschienen in: Design for Teaching and Learning in a Networked World

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

One of the latest trends in the educational landscape is the introduction of computer programming in the K-12 classroom to develop computational thinking in students. As computational thinking is not a skill exclusively related to computer science, it is assumed – but not yet scientifically proven – that the problem solving process may be generalized and transferred to a wide variety of problems. This paper presents a research designed to test whether the use of coding in Maths classes could have a positive impact on learning outcomes of students in their mathematical skills. Therefore, the questions we want to investigate in this paper are if the use of programming in Maths classes improves (a) modeling process and reality phenomena, (b) reasoning, (c) problem formulation and problem solving, and (d) comparison and execution of procedures and algorithms. We have therefore designed a quantitative, quasi-experimental experiment with 42 participating 6th grade (11 and 12 years old) students. Results show that there is a statistically significant increase in the understanding of mathematical processes in the experimental group, which received training in Scratch.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Brown, Q., Mongan, W., Kusic, D., Garbarine, E., Fromm, E., Fontecchio, A.: Computer aided instruction as a vehicle for problem solving: Scratch programming environment in the middle years classroom (2013). Accessed on September 22 Brown, Q., Mongan, W., Kusic, D., Garbarine, E., Fromm, E., Fontecchio, A.: Computer aided instruction as a vehicle for problem solving: Scratch programming environment in the middle years classroom (2013). Accessed on September 22
2.
Zurück zum Zitat Cohen, L., Manion, L., Morrison, K.: Research Methods in Education. Routledge, 2 ParkSquare, MiltonPark, Abingdon, Oxon OX14 4RN (2007) Cohen, L., Manion, L., Morrison, K.: Research Methods in Education. Routledge, 2 ParkSquare, MiltonPark, Abingdon, Oxon OX14 4RN (2007)
4.
Zurück zum Zitat Denning, P.J.: The profession of it beyond computational thinking. Commun. ACM 52(6), 28–30 (2009)CrossRef Denning, P.J.: The profession of it beyond computational thinking. Commun. ACM 52(6), 28–30 (2009)CrossRef
5.
Zurück zum Zitat Giordano, D., Maiorana, F.: Use of cutting edge educational tools for an initial programming course. In: Global Engineering Education Conference (EDUCON), 2014 IEEE. pp. 556–563. IEEE (2014) Giordano, D., Maiorana, F.: Use of cutting edge educational tools for an initial programming course. In: Global Engineering Education Conference (EDUCON), 2014 IEEE. pp. 556–563. IEEE (2014)
6.
Zurück zum Zitat Gülbahar, Y., Kalelioğlu, F.: The effects of teaching programming via Scratch on problem solving skills: a discussion from learners perspective. Inform. Educ. Int. J. 13(1), 33–50 (2014) Gülbahar, Y., Kalelioğlu, F.: The effects of teaching programming via Scratch on problem solving skills: a discussion from learners perspective. Inform. Educ. Int. J. 13(1), 33–50 (2014)
7.
Zurück zum Zitat Hernández Sampieri, R., Fernández Collado, C., Baptista Lucio, P.: Metodología de la Investigación, 5th edn. McGraw-Hill, Mexico (2010) Hernández Sampieri, R., Fernández Collado, C., Baptista Lucio, P.: Metodología de la Investigación, 5th edn. McGraw-Hill, Mexico (2010)
8.
Zurück zum Zitat Ke, F.: An implementation of design-based learning through creating educational computer games: a case study on mathematics learning during design and computing. Comput. & Educ. 73, 26–39 (2014)CrossRef Ke, F.: An implementation of design-based learning through creating educational computer games: a case study on mathematics learning during design and computing. Comput. & Educ. 73, 26–39 (2014)CrossRef
9.
Zurück zum Zitat Lai, A.F., Yang, S.M.: The learning effect of visualized programming learning on 6th graders’ problem solving and logical reasoning abilities. In: 2011 International Conference on Electrical and Control Engineering (ICECE), pp. 6940–6944. IEEE (2011) Lai, A.F., Yang, S.M.: The learning effect of visualized programming learning on 6th graders’ problem solving and logical reasoning abilities. In: 2011 International Conference on Electrical and Control Engineering (ICECE), pp. 6940–6944. IEEE (2011)
10.
Zurück zum Zitat Lai, C.S., Lai, M.H.: Using computer programming to enhance science learning for 5th graders in Taipei. In: 2012 International Symposium on Computer, Consumer and Control (IS3C), pp. 146–148. IEEE (2012) Lai, C.S., Lai, M.H.: Using computer programming to enhance science learning for 5th graders in Taipei. In: 2012 International Symposium on Computer, Consumer and Control (IS3C), pp. 146–148. IEEE (2012)
11.
Zurück zum Zitat Lewis, C.M., Shah, N.: Building upon and enriching grade four mathematics standards with programming curriculum. In: Proceedings of the 43rd ACM Technical Symposium on Computer Science Education. pp. 57–62. ACM (2012) Lewis, C.M., Shah, N.: Building upon and enriching grade four mathematics standards with programming curriculum. In: Proceedings of the 43rd ACM Technical Symposium on Computer Science Education. pp. 57–62. ACM (2012)
12.
Zurück zum Zitat Lye, S.Y., Koh, J.H.L.: Review on teaching and learning of computational thinking through programming: what is next for K-12? Comput. Hum. Behav. 41, 51–61 (2014)CrossRef Lye, S.Y., Koh, J.H.L.: Review on teaching and learning of computational thinking through programming: what is next for K-12? Comput. Hum. Behav. 41, 51–61 (2014)CrossRef
15.
Zurück zum Zitat Papert, S., Solomon, C.: Twenty things to do with a computer. In: Soloway, E., Spohrer, J.C. (eds.) Studying the Novice Programmer. Lawrence Erlbaum Associates Inc., Hillsdale (1971) Papert, S., Solomon, C.: Twenty things to do with a computer. In: Soloway, E., Spohrer, J.C. (eds.) Studying the Novice Programmer. Lawrence Erlbaum Associates Inc., Hillsdale (1971)
16.
Zurück zum Zitat Resnick, M.: Point of view: reviving papert’s dream. Educ. Technol. 52(4), 42 (2012) Resnick, M.: Point of view: reviving papert’s dream. Educ. Technol. 52(4), 42 (2012)
17.
Zurück zum Zitat Resnick, M.: Learn to code, code to learn. How programming prepares kids for more than math. EdSurge 8 (2013) Resnick, M.: Learn to code, code to learn. How programming prepares kids for more than math. EdSurge 8 (2013)
18.
Zurück zum Zitat Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., et al.: Scratch: programming for all. Commun. ACM 52(11), 60–67 (2009)CrossRef Resnick, M., Maloney, J., Monroy-Hernández, A., Rusk, N., Eastmond, E., Brennan, K., Millner, A., Rosenbaum, E., Silver, J., Silverman, B., et al.: Scratch: programming for all. Commun. ACM 52(11), 60–67 (2009)CrossRef
20.
Zurück zum Zitat Settle, A., Perkovic, L.: Computational thinking across the curriculum: a conceptual framework. Technical, report college of Computing and Digital Media Technical report(2010) Settle, A., Perkovic, L.: Computational thinking across the curriculum: a conceptual framework. Technical, report college of Computing and Digital Media Technical report(2010)
21.
Zurück zum Zitat Wang, H.Y., Huang, I., Hwang, G.J.: Effects of an integrated Scratch and project-based learning approach on the learning achievements of gifted students in computer courses. In: 2014 IIAI 3rd International Conference on Advanced Applied Informatics (IIAIAAI), pp. 382–387. IEEE (2014) Wang, H.Y., Huang, I., Hwang, G.J.: Effects of an integrated Scratch and project-based learning approach on the learning achievements of gifted students in computer courses. In: 2014 IIAI 3rd International Conference on Advanced Applied Informatics (IIAIAAI), pp. 382–387. IEEE (2014)
22.
Zurück zum Zitat Wing, J.M.: Computational thinking. Commun. ACM 49(3), 33–35 (2006)CrossRef Wing, J.M.: Computational thinking. Commun. ACM 49(3), 33–35 (2006)CrossRef
23.
Zurück zum Zitat Zavala, L.A., Gallardo, S.C.H., García-Ruíz, M.Á.: Designing interactive activities within Scratch 2.0 for improving abilities to identify numerical sequences. In: Proceedings of the 12th International Conference on Interaction Design and Children. pp. 423–426. ACM (2013) Zavala, L.A., Gallardo, S.C.H., García-Ruíz, M.Á.: Designing interactive activities within Scratch 2.0 for improving abilities to identify numerical sequences. In: Proceedings of the 12th International Conference on Interaction Design and Children. pp. 423–426. ACM (2013)
Metadaten
Titel
Developing Mathematical Thinking with Scratch
verfasst von
Luis Alberto Calao
J. Moreno-León
Heidy Ester Correa
Gregorio Robles
Copyright-Jahr
2015
DOI
https://doi.org/10.1007/978-3-319-24258-3_2

Premium Partner