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2013 | OriginalPaper | Buchkapitel

DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers

verfasst von : Lieven Van den Audenaeren, Véronique Celis, Vero Vanden Abeele, Luc Geurts, Jelle Husson, Pol Ghesquière, Jan Wouters, Leen Loyez, Ann Goeleven

Erschienen in: Games for Health

Verlag: Springer Fachmedien Wiesbaden

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Abstract

The goal of the DYSL-X project is to develop a tool to predict whether a preschooler (5 yrs) shows high risks for developing dyslexia. This tool is a tablet game that incorporates tests to take specific performance measures that allow for this prediction. The game will thus serve as an assessment tool to be used in school psychology services and clinical diagnostic and rehabilitation centers. In order to design the optimal tablet game for preschoolers, during the first phase of the projects several existing games for preschoolers were evaluated in order to derive design guidelines for games targeted at preschoolers. These design guidelines are presented in this paper and next, we show how these guidelines were used to develop the final game of the DYSL-X project.

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Metadaten
Titel
DYSL-X: Design of a tablet game for early risk detection of dyslexia in preschoolers
verfasst von
Lieven Van den Audenaeren
Véronique Celis
Vero Vanden Abeele
Luc Geurts
Jelle Husson
Pol Ghesquière
Jan Wouters
Leen Loyez
Ann Goeleven
Copyright-Jahr
2013
Verlag
Springer Fachmedien Wiesbaden
DOI
https://doi.org/10.1007/978-3-658-02897-8_20

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