Skip to main content

2019 | OriginalPaper | Buchkapitel

E-learning Rhythm Design: Case Study Using Fighting Games

verfasst von : Shuo Xiong, Long Zuo, Zeliang Zhang, Shuo Zhang, Hiroyuki Iida

Erschienen in: E-Learning and Games

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Gamification and E-learning are the application of game-based elements and game design techniques. Many entertainment and learning platforms have applied gamification to increase motivation and engagement. Game refinement theory is a new game theory which concerns about the entertaining aspects of games using a game sophistication measure that is derived from a game progress model; it can judge the game quality. This paper analyzes the fighting game, which is a kind of video games where two on-screen characters fight with each other. The game refinement measure is employed for the assessment of the game sophistication of fighting games in different types. The analyzed results show the evolutionary changes of the fighting games. Also, it can show the experience of suitable E-learning rhythm. In the future, the human can use this method to design the target e-learning platform become more comfortable and reasonable.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Ashcraft, B., Snow, J.: Arcade Mania!: The Turbo-Charged World of Japan’s Game Centers. Kodansha Amer Incorporated, New York (2008) Ashcraft, B., Snow, J.: Arcade Mania!: The Turbo-Charged World of Japan’s Game Centers. Kodansha Amer Incorporated, New York (2008)
2.
Zurück zum Zitat Ferguson, C.J., Thompson, J., Streetfighter, I.I., Sherry, J.: Video Games: the Latest Scapegoat for Violence. Washington D.C, Chronicle of Higher Education (2007). Violent Games Ferguson, C.J., Thompson, J., Streetfighter, I.I., Sherry, J.: Video Games: the Latest Scapegoat for Violence. Washington D.C, Chronicle of Higher Education (2007). Violent Games
3.
Zurück zum Zitat Harper, T.L.: The Art of War: Fighting Games, Performativity, and Social Game Play. Ohio University, Athens (2010) Harper, T.L.: The Art of War: Fighting Games, Performativity, and Social Game Play. Ohio University, Athens (2010)
7.
Zurück zum Zitat Lu, F., Yamamoto, K., Nomura, L.H., Mizuno, S., Lee, Y., Thawonmas, R.: Fighting game artificial intelligence competition platform. In: 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE), pp. 320–323. IEEE (2013) Lu, F., Yamamoto, K., Nomura, L.H., Mizuno, S., Lee, Y., Thawonmas, R.: Fighting game artificial intelligence competition platform. In: 2013 IEEE 2nd Global Conference on Consumer Electronics (GCCE), pp. 320–323. IEEE (2013)
8.
Zurück zum Zitat Nossal, T.N.: Expansion of game refinement theory into continuous movement games with consideration on functional brain measurement. Ph.D. thesis of Japan Advanced Institution of Science and Technology (2015) Nossal, T.N.: Expansion of game refinement theory into continuous movement games with consideration on functional brain measurement. Ph.D. thesis of Japan Advanced Institution of Science and Technology (2015)
9.
Zurück zum Zitat Panumate, C., Xiong, S., Iida, H.: An approach to quantifying pokemon’s entertainment impact with focus on battle. In: 2015 3rd International Conference on Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), pp. 60–66. IEEE (2015) Panumate, C., Xiong, S., Iida, H.: An approach to quantifying pokemon’s entertainment impact with focus on battle. In: 2015 3rd International Conference on Applied Computing and Information Technology/2nd International Conference on Computational Science and Intelligence (ACIT-CSI), pp. 60–66. IEEE (2015)
10.
Zurück zum Zitat Spanner Spencer: The tao of beat-’em-ups (2008) Spanner Spencer: The tao of beat-’em-ups (2008)
12.
Zurück zum Zitat Xiong, S., Iida, H.: Attractiveness of real time strategy games. In: 2nd International Conference on Systems and Informatics (ICSAI), pp. 271–276. IEEE (2014) Xiong, S., Iida, H.: Attractiveness of real time strategy games. In: 2nd International Conference on Systems and Informatics (ICSAI), pp. 271–276. IEEE (2014)
14.
Zurück zum Zitat Xiong, S., Zuo, L., Chiewvanichakorn, R., Iida, H.: Quantifying engagement of various games. In: The 19th Game Programming Workshop 2014. Information Processing Society of Japan (2014) Xiong, S., Zuo, L., Chiewvanichakorn, R., Iida, H.: Quantifying engagement of various games. In: The 19th Game Programming Workshop 2014. Information Processing Society of Japan (2014)
Metadaten
Titel
E-learning Rhythm Design: Case Study Using Fighting Games
verfasst von
Shuo Xiong
Long Zuo
Zeliang Zhang
Shuo Zhang
Hiroyuki Iida
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-030-23712-7_40

Premium Partner