Skip to main content

2019 | OriginalPaper | Buchkapitel

Effectiveness of Eye-Gaze Input Method: Comparison of Speed and Accuracy Among Three Eye-Gaze Input Method

verfasst von : Atsuo Murata, Makoto Moriwaka

Erschienen in: Advances in Usability, User Experience and Assistive Technology

Verlag: Springer International Publishing

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

Effectiveness of eye-gaze input methods was examined in click, drag, and menu selection tasks. In a click task, three eye-gaze methods were (c)-(i) eye-gaze input with fixation, (c)-(ii) eye-gaze input with pressing BS key, and (c)-(iii) eye-gaze input with voice (voice1). Method (d)-(i) eye-gaze input with pressing BS key and (d)-(ii) eye-gaze input with voice (voice1) were compared for the drag task. In the menus selection task, the performance was compared between Method (m)-(i) eye-gaze input with voice (voice1) and (m)-(ii) eye-gaze input with voice (voice2: uttering one of the following menu items: “save”, “print”, “cut”, “copy”, and “paste”). The pointing time in the click task increased according to the following order: (c)-(i) eye-gaze input with fixation, (c)-(ii) eye-gaze input with pressing BS key, and (c)-(iii) eye-gaze input with voice (voice1). The pointing accuracy of (c)-(i) was nearly equal to 100% and by far better than that of Method (c)-(ii) and (c)-(iii). Concerning the drag, Method (d)-(i) tended to be faster than Method (d)-(ii). However, the pointing accuracy of both methods was not satisfactory and ranged from 70% to 80%. This indicated that Method (d)-(i) and (d)-(ii) must be further improved when used for the drag task. The pointing time in the menu selection task did not differ significantly between Method (m)-(i) and (m)-(ii). The pointing accuracy of Method (m)-(ii) was by far higher than that of Method (m)-(i) when the target size was small. The larger target size tended to lead to faster and accurate pointing for all three tasks. It seems that the better pointing method differs according to the eye-gaze method. Other than the click task, the pointing accuracy was at most 90%. Therefore, future research should propose an effective method to increase the prediction accuracy for both drag and menu selection tasks.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Literatur
1.
Zurück zum Zitat Zhai, S., Morimoto, C., Ihde, S.: Manual and gaze input cascaded (MAGIC) pointing. In: Proceedings of SIGCHI Conference on Human Factors in Computing Systems, CHI 1999, pp. 246–253. ACM Press, New York (1999) Zhai, S., Morimoto, C., Ihde, S.: Manual and gaze input cascaded (MAGIC) pointing. In: Proceedings of SIGCHI Conference on Human Factors in Computing Systems, CHI 1999, pp. 246–253. ACM Press, New York (1999)
2.
Zurück zum Zitat Sibert, L.E., Jacob, R.J.K.: Evaluation of eye gaze interaction. In: Proceedings of CHI 2000, pp. 281–288 (2000) Sibert, L.E., Jacob, R.J.K.: Evaluation of eye gaze interaction. In: Proceedings of CHI 2000, pp. 281–288 (2000)
3.
Zurück zum Zitat Murata, A.: Eye-gaze input versus mouse: cursor control as a function of age. Int. J. Hum. Comput. Interact. 21(1), 1–14 (2006)MathSciNet Murata, A.: Eye-gaze input versus mouse: cursor control as a function of age. Int. J. Hum. Comput. Interact. 21(1), 1–14 (2006)MathSciNet
4.
Zurück zum Zitat Murata, A., Miyake, T.: Effectiveness of eye-gaze input system-identification of conditions that assures high pointing accuracy and movement directional effect. In: Proceedings of 4th International Workshop on Computational Intelligence & Applications, pp. 127–132 (2008) Murata, A., Miyake, T.: Effectiveness of eye-gaze input system-identification of conditions that assures high pointing accuracy and movement directional effect. In: Proceedings of 4th International Workshop on Computational Intelligence & Applications, pp. 127–132 (2008)
5.
Zurück zum Zitat Murata, A., Moriwaka, M.: Basic study for development of web browser suitable for eye-gaze input system-identification of optimal click method. In: Proceedings of 5th International Workshop on Computational Intelligence & Applications, pp. 302–305 (2009) Murata, A., Moriwaka, M.: Basic study for development of web browser suitable for eye-gaze input system-identification of optimal click method. In: Proceedings of 5th International Workshop on Computational Intelligence & Applications, pp. 302–305 (2009)
6.
Zurück zum Zitat Jacob, R.J.K.: What you look at is what you get: eye movement- based interaction technique. In: Proceedings of ACM CHI 1990, pp. 11–18 (1990) Jacob, R.J.K.: What you look at is what you get: eye movement- based interaction technique. In: Proceedings of ACM CHI 1990, pp. 11–18 (1990)
7.
Zurück zum Zitat Jacob, R.J.K.: The use of eye movements in human-computer interaction techniques: what you look at is what you get. ACM Trans. Inf. Syst. 9, 152–169 (1991)CrossRef Jacob, R.J.K.: The use of eye movements in human-computer interaction techniques: what you look at is what you get. ACM Trans. Inf. Syst. 9, 152–169 (1991)CrossRef
8.
Zurück zum Zitat Jacob, R.J.K., Sibert, L.E., Mcfarlanes, D.C., Mullen, M.P.: Integrality and reparability of input devices. ACM Trans. Comput. Hum. Interact. 1(1), 2–26 (1994)CrossRef Jacob, R.J.K., Sibert, L.E., Mcfarlanes, D.C., Mullen, M.P.: Integrality and reparability of input devices. ACM Trans. Comput. Hum. Interact. 1(1), 2–26 (1994)CrossRef
9.
Zurück zum Zitat Agustin, S.J., Mateo, C.J., Hansen, J.P., Villanueva, A.: Evaluation of the potential of gaze input for game interaction. Psychnol. J. 7(2), 213–236 (2009) Agustin, S.J., Mateo, C.J., Hansen, J.P., Villanueva, A.: Evaluation of the potential of gaze input for game interaction. Psychnol. J. 7(2), 213–236 (2009)
10.
Zurück zum Zitat Bader, T., Beyerer, J.: Natural gaze behavior as input modality for human-computer interaction. In: Nakano, Y.I., Contai, C., Bader, T. (eds.) Eye Gaze in Intelligent User Interfaces-Gaze-Based Analysis, Models and Applications, pp. 161–183, Springer, New York (2013). https://doi.org/10.1007/978-1-4471-4784-8_9 Bader, T., Beyerer, J.: Natural gaze behavior as input modality for human-computer interaction. In: Nakano, Y.I., Contai, C., Bader, T. (eds.) Eye Gaze in Intelligent User Interfaces-Gaze-Based Analysis, Models and Applications, pp. 161–183, Springer, New York (2013). https://​doi.​org/​10.​1007/​978-1-4471-4784-8_​9
11.
Zurück zum Zitat Partala, T., Aula, A., Surakka, V.: Combined voluntary gaze direction and facial muscle activity as a new pointing technique. In: Hirose, M. (ed.) Interact 2001, pp. 100–107. IOS Press, Amsterdam (2001) Partala, T., Aula, A., Surakka, V.: Combined voluntary gaze direction and facial muscle activity as a new pointing technique. In: Hirose, M. (ed.) Interact 2001, pp. 100–107. IOS Press, Amsterdam (2001)
12.
Zurück zum Zitat Surakka, V., Illi, M., PIsokoski, P.: Gazing and frowning as a new human-computer interaction technique. ACM Trans. Appl. Percept. 1, 40–56 (2004) Surakka, V., Illi, M., PIsokoski, P.: Gazing and frowning as a new human-computer interaction technique. ACM Trans. Appl. Percept. 1, 40–56 (2004)
13.
Zurück zum Zitat Kumar, M., Klingner, Puranik, J.R., Winograd, T., Paepcke, A.: Improving the accuracy of gaze input for interactio. In: Proceedings of the 2008 symposium on Eye tracking research & applications, pp. 65–68. Savannah, GA (2008) Kumar, M., Klingner, Puranik, J.R., Winograd, T., Paepcke, A.: Improving the accuracy of gaze input for interactio. In: Proceedings of the 2008 symposium on Eye tracking research & applications, pp. 65–68. Savannah, GA (2008)
Metadaten
Titel
Effectiveness of Eye-Gaze Input Method: Comparison of Speed and Accuracy Among Three Eye-Gaze Input Method
verfasst von
Atsuo Murata
Makoto Moriwaka
Copyright-Jahr
2019
DOI
https://doi.org/10.1007/978-3-319-94947-5_75

    Marktübersichten

    Die im Laufe eines Jahres in der „adhäsion“ veröffentlichten Marktübersichten helfen Anwendern verschiedenster Branchen, sich einen gezielten Überblick über Lieferantenangebote zu verschaffen.