Skip to main content

2024 | OriginalPaper | Buchkapitel

Enhancing Hex Strategy: AI Based Two-Distance Pruning Approach with Pattern-Enhanced Alpha-Beta Search

verfasst von : Saatvik Saradhi Inampudi

Erschienen in: Advanced Computing

Verlag: Springer Nature Switzerland

Aktivieren Sie unsere intelligente Suche, um passende Fachinhalte oder Patente zu finden.

search-config
loading …

Abstract

This paper introduces an effective algorithm designed for creating AI systems for the Hex board strategy game. The core algorithm, developed, employs the two-distance method for both board evaluation and for sorting of the moves. For empty board positions, the sum of two-distances from both ends is calculated to indicate the position’s weight and is used for sorting. Additionally, the Pattern Search algorithm enhances efficiency by prioritizing moves in crucial regions. The algorithm demonstrated consistent performance across various board sizes, including 7 × 7, 9 × 9, and 11 × 11. When implemented as an Android game, this algorithm maintained excellent performance in the given board sizes.

Sie haben noch keine Lizenz? Dann Informieren Sie sich jetzt über unsere Produkte:

Springer Professional "Wirtschaft+Technik"

Online-Abonnement

Mit Springer Professional "Wirtschaft+Technik" erhalten Sie Zugriff auf:

  • über 102.000 Bücher
  • über 537 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Maschinenbau + Werkstoffe
  • Versicherung + Risiko

Jetzt Wissensvorsprung sichern!

Springer Professional "Technik"

Online-Abonnement

Mit Springer Professional "Technik" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 390 Zeitschriften

aus folgenden Fachgebieten:

  • Automobil + Motoren
  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Elektrotechnik + Elektronik
  • Energie + Nachhaltigkeit
  • Maschinenbau + Werkstoffe




 

Jetzt Wissensvorsprung sichern!

Springer Professional "Wirtschaft"

Online-Abonnement

Mit Springer Professional "Wirtschaft" erhalten Sie Zugriff auf:

  • über 67.000 Bücher
  • über 340 Zeitschriften

aus folgenden Fachgebieten:

  • Bauwesen + Immobilien
  • Business IT + Informatik
  • Finance + Banking
  • Management + Führung
  • Marketing + Vertrieb
  • Versicherung + Risiko




Jetzt Wissensvorsprung sichern!

Fußnoten
1
All figures in this manuscript are from the “Simple Hex Board game with AI”. Link: https://​play.​google.​com/​store/​apps/​details?​id=​com.​SamgoGames.​SimpleHex. The game can be installed and played on android based mobile devices with OS 7.0 and above.
 
Literatur
1.
Zurück zum Zitat Hayward, R.B., Toft, B.: HEX the full story. CRC Recreational Mathematics Series (2019) Hayward, R.B., Toft, B.: HEX the full story. CRC Recreational Mathematics Series (2019)
2.
Zurück zum Zitat Pierce, J.R.: Symbols, Signals and Noise. Harper and Brothers, pp. 10–13 (1961) Pierce, J.R.: Symbols, Signals and Noise. Harper and Brothers, pp. 10–13 (1961)
3.
Zurück zum Zitat Chao, G., Hayward, R., Müller, M.: Move prediction using deep convolutional neural networks in Hex. IEEE Trans. Games 10(4), 336–343 (2017) Chao, G., Hayward, R., Müller, M.: Move prediction using deep convolutional neural networks in Hex. IEEE Trans. Games 10(4), 336–343 (2017)
4.
Zurück zum Zitat Rijswijck, J.V.: Set colouring games. PhD Thesis, Department of Computing Science, University of Alberta, Canada (2006) Rijswijck, J.V.: Set colouring games. PhD Thesis, Department of Computing Science, University of Alberta, Canada (2006)
5.
Zurück zum Zitat Beck, A., Bleicher, M.N., Crowe, D.W.: Excursions into Mathematics, pp. 317–387. Chapter Games, New York (1969) Beck, A., Bleicher, M.N., Crowe, D.W.: Excursions into Mathematics, pp. 317–387. Chapter Games, New York (1969)
7.
Zurück zum Zitat Rijswijck, J.V.: Computer Hex: are bees better than fruitflies? Thesis of Master of Science, p. 37, Department of Computing Science, University of Alberta, Canada (2000) Rijswijck, J.V.: Computer Hex: are bees better than fruitflies? Thesis of Master of Science, p. 37, Department of Computing Science, University of Alberta, Canada (2000)
10.
Zurück zum Zitat Broderick, A., Hayward, R.B., Philip, H.: Monte Carlo tree search in Hex. IEEE Trans. Comput. Intel. AI Games 2(4), 251–258 (2010)CrossRef Broderick, A., Hayward, R.B., Philip, H.: Monte Carlo tree search in Hex. IEEE Trans. Comput. Intel. AI Games 2(4), 251–258 (2010)CrossRef
11.
Zurück zum Zitat Huang, S.C., Arneson, B., Hayward, R.B., Müller, M., Pawlewicz, J.: MOHEX 2.0: a pattern-based MCTS Hex player. In: International Conference on Computers and Games, Computers and Games (CG 2013), pp. 60–71 (2013) Huang, S.C., Arneson, B., Hayward, R.B., Müller, M., Pawlewicz, J.: MOHEX 2.0: a pattern-based MCTS Hex player. In: International Conference on Computers and Games, Computers and Games (CG 2013), pp. 60–71 (2013)
12.
Zurück zum Zitat Young, K., Vasan, G., Hayward, R.: NeuroHex: a deep q-learning Hex agent. In: Workshop on Computer Games, International Workshop on General Intelligence in Game Playing Agents (CGW 2016, GIGA 2016), Computer Games (2016) Young, K., Vasan, G., Hayward, R.: NeuroHex: a deep q-learning Hex agent. In: Workshop on Computer Games, International Workshop on General Intelligence in Game Playing Agents (CGW 2016, GIGA 2016), Computer Games (2016)
14.
Zurück zum Zitat Chao, G., Siqi, Y., Hayward, R., Müller, M.: A transferable neural network for Hex. ICGA J. 40(3), 224–233 (2018) Chao, G., Siqi, Y., Hayward, R., Müller, M.: A transferable neural network for Hex. ICGA J. 40(3), 224–233 (2018)
15.
Zurück zum Zitat Woodcok, M., Uscategui, F., Corrales, D.: Basic analysis of Hex game. Econógrafos, Escuela de Economía 13417, Universidad Nacional de Colombia, FCE, CID (2015) Woodcok, M., Uscategui, F., Corrales, D.: Basic analysis of Hex game. Econógrafos, Escuela de Economía 13417, Universidad Nacional de Colombia, FCE, CID (2015)
16.
Zurück zum Zitat Liu, H., Du, X.: Strategy and implementation of Hex. In: Proceedings of the 2020 4th International Conference on Electronic Information Technology and Computer Engineering (EITCE 2020), pp. 800–805 (2020) Liu, H., Du, X.: Strategy and implementation of Hex. In: Proceedings of the 2020 4th International Conference on Electronic Information Technology and Computer Engineering (EITCE 2020), pp. 800–805 (2020)
17.
Zurück zum Zitat Yang, J., Simon, L., Mirek, P.: A new solution for a 7×7 Hex game (2002) Yang, J., Simon, L., Mirek, P.: A new solution for a 7×7 Hex game (2002)
18.
Zurück zum Zitat Rasmussen, R.: Algorithmic approaches for playing and solving Shannon games. PhD Dissertation, Faculty of Information Technology, Queensland University of Technology, pp. 24–26, 49–52, 108–111 (2007) Rasmussen, R.: Algorithmic approaches for playing and solving Shannon games. PhD Dissertation, Faculty of Information Technology, Queensland University of Technology, pp. 24–26, 49–52, 108–111 (2007)
Metadaten
Titel
Enhancing Hex Strategy: AI Based Two-Distance Pruning Approach with Pattern-Enhanced Alpha-Beta Search
verfasst von
Saatvik Saradhi Inampudi
Copyright-Jahr
2024
DOI
https://doi.org/10.1007/978-3-031-56700-1_36

Premium Partner