2012 | OriginalPaper | Buchkapitel
Game Designers Training First Person Shooter Bots
verfasst von : Michelle McPartland, Marcus Gallagher
Erschienen in: AI 2012: Advances in Artificial Intelligence
Verlag: Springer Berlin Heidelberg
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Interactive training is well suited to computer games as it allows game designers to interact with otherwise autonomous learning algorithms. This paper investigates the outcome of a group of five commercial first person shooter game designers using a custom built interactive training tool to train first person shooter bots. The designers are asked to train a bot using the tool, and then comment on their experiences. The five trained bots are then pitted against each other in a deathmatch scenario. The results show that the training tool has potential to be used in a commercial environment.